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Epic launches anti-cheat support for Linux, Mac, and Steam Deck

dev.epicgames.com

261–270 of 327 posts

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#261

Earlier quoted context omitted.

This is probably the best solution I've seen around anti-cheat solutions. I also think this is the best approach to prevent abuse on social media. I can't be the only one sick of what a sewer the internet, like multiplayer gaming and especially social media, has become.

Being able to play Call of Duty without people screaming the N word into my ears regularly would be amazing. Intolerance to hate speech could be something enforced by this hypothetical service as well. Sure I can turn off the death mic, but there's been some really amazing interactions though it as well. For those not aware, the death mic in CoD is a feature where the instant you frag somebody in game, it turns their…

> it turns their mic on,

Well that's horrifying. I'm glad I don't use Windows, and I'm glad my computer physically does not have a microphone for malware to enable.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#262

Earlier quoted context omitted.

Arguably necessary when cheats people install themselves are actual rootkits.

Epics anti cheat doesn't even work. flocks of kids get actual aim bots that epic can't deal with. CSGO anti cheat is yet to be matched in quality because it relies on players and statistics. It turns out that you can't control client software and hardware. Good competitive cheaters use hardware aim assist. Any software you make will be modified. The only way to stop cheaters is math, and people.

> The only way to stop cheaters is math, and people.

And clever game design

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#263

Earlier quoted context omitted.

The hosts are so cheap they wont do a raycast from a player to an object to see if its in line of sight, they are not going to try and scan your input looking for randomness.

You're downplaying how genuinely hard it is to do server side stuff on a game with 60+ players, a lot of this stuff is O(n^2), and the bottle necks is network packet sizes as well where players will start to complain about packet loss because they play on WiFi connection with someone else who watches YouTube or Netflix. Apex legends does in fact do fully simulated bullet dropoff server side with temporal rewinding, a…

Its not _hard_ its $$$ expensive. You'll need bigger processors and more servers. I mean, I guess its _hard_ to choose what compromises to make, but not technically hard. Anyhow, I'm no expert.

The solution to competitive gaming is streaming, not anti-cheat. Everybody gets the same resolution, same frame-rate, same latency. Fair is fair.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#264

I wish there was some well respected third party reputation service that I could prove my identity to (government id, utility statements, etc) and then all games just integrate with this third party reputation service. Sort of an Olympic committee for gaming. Give me the option to only play with other verified players. Getting caught cheating in one game then impacts your reputation in _all_ games. There's a gazillio…

I had someone invade the League of Legends account I used for almost a decade after me not using it for a year or so and cheat to their hearts content. That caused the account to get permanently banned with absolutely zero help from Riot Games' support on how to get it revised.

In your system I'd never be able to play an online game again, only because a single account of mine used an email / password combination that leaked god knows where. Needless to say I'm not a fan.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#265

Earlier quoted context omitted.

Being able to play Call of Duty without people screaming the N word into my ears regularly would be amazing. Intolerance to hate speech could be something enforced by this hypothetical service as well. Sure I can turn off the death mic, but there's been some really amazing interactions though it as well. For those not aware, the death mic in CoD is a feature where the instant you frag somebody in game, it turns their…

> it turns their mic on, Well that's horrifying. I'm glad I don't use Windows, and I'm glad my computer physically does not have a microphone for malware to enable.

I'm not sure how the system works, but I think it's safe to assume that the user needs to have enabled their microphone first for this to work.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#266
post #46

Earlier quoted context omitted.

>how is it possible without the typical "root access / rootkits" invasiveness of anticheat software!? It probably does require root/kernel access. If you're not a fan of that, your only option is cloud gaming.

I run games in a VM to isolate things. Some anti-cheat detect a VM and just assume you’re a cheater and exit the game, but I just don’t play those games.

You can use HyperV to get around that, if youre inclined to do so.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#267

Earlier quoted context omitted.

Or worse machine-learning-to-bounding-box that takes the video stream through HDMI, identifies character heads, intercepts the USB HID mouse, and injects movement commands to move the center of the screen towards the nearest "head". Literally (not nearly) impossible to detect, there is no difference between this and just aiming by hand. The video is already out of the box, and the USB HID packets look the same as the…

To be honest I have completely given up on competitive fps games. The cheating situation has only gotten worse and I really don't see anti-cheat makers winning.

If only there were a way to play the single player parts of shooters without the intrusive anti-cheat...

Singlehandedly killed my desire in multiple games.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#268

I wish there was some well respected third party reputation service that I could prove my identity to (government id, utility statements, etc) and then all games just integrate with this third party reputation service. Sort of an Olympic committee for gaming. Give me the option to only play with other verified players. Getting caught cheating in one game then impacts your reputation in _all_ games. There's a gazillio…

That sounds like a great way to get lots of non-cheating players to give up online gaming once it becomes mandatory for the majority of online play (which it would if it took off).

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#269

Earlier quoted context omitted.

Then I can make one key per game.

Well, your public key is not exactly the same as your identity. Presumably, there's a commonly-trusted authority that signed your public key, attesting that the key corresponds to some "identity". If you're concerned about revealing your identity to the third party, there are other schemes. Check out https://datatracker.ietf.org/wg/privacypass/about/

This doesn't solve the issue of stolen accounts, or fraud.

Game companies won't accept a system that has a non-recoverable state like a deleted private key.

If you can assign a new key to your account, then the private keys don't improve trust, and remove the point in having them instead of just OAuth.

In games like Dota 2, there's already an industry for account selling.

It's pretty simple really,

Find some Boomer's ID, who barely does anything but browsers facebook (or better yet, buy an ID of one of the billion in the 3rd world).

Sign up to this service using their id, hire some poor kids in the 3rd world to level up the account without cheats to build rep, then sell the account to a hacker.

Private keys don't solve any of this.

Re: Epic launches anti-cheat support for Linux, Mac, and Steam Deck

#270

Earlier quoted context omitted.

This is probably the best solution I've seen around anti-cheat solutions. I also think this is the best approach to prevent abuse on social media. I can't be the only one sick of what a sewer the internet, like multiplayer gaming and especially social media, has become.

Being able to play Call of Duty without people screaming the N word into my ears regularly would be amazing. Intolerance to hate speech could be something enforced by this hypothetical service as well. Sure I can turn off the death mic, but there's been some really amazing interactions though it as well. For those not aware, the death mic in CoD is a feature where the instant you frag somebody in game, it turns their…

Have you ever glanced at the Facebook comments under a news article? It did nothing at all to stop online toxicity when they tied your online persona to your identity, photograph, the identity of all your friends and family, etc. Plenty of pictures of smiling grandfathers holding babies next to N-word-laden rants out there
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