Live data from Hacker News

Cyberpunk 2077 Refunds

playstation.com

291–300 of 644 posts

Re: Cyberpunk 2077 Refunds

#291

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

> This is incredible, and must be devastating for the development team, especially after all that crunching.

I suspect the team knows the game was not ready. But its not up to the team to decide.

Re: Cyberpunk 2077 Refunds

#292

Earlier quoted context omitted.

I don’t mean empty of objects. I mean barren in the sense that it fee lifeless, due to nonexistent AI. It’s just pointless exploring. Even GTA3 had better crowd AI, better police AI, etc.

>>I mean barren in the sense that it fee lifeless, due to nonexistent AI I just don't understand that point. Many times so far I've just been walking around and admiring the place, it feels like the most realistic city I've ever been in in a video game. There's just so much stuff happening everywhere, I could probably forget the story and walk around and admire it all.

You are right, but what people are complaining about is that they can't interact with that world. You can't poke at it. If we had short loops of the game scenes displayed in a museum we would praise it, but people want videogames mostly to play and interact with things.

Re: Cyberpunk 2077 Refunds

#293

Earlier quoted context omitted.

Witcher 3 was also terrible and bug ridden at launch. They eventually fixed it. History tends to repeat.

Was it this bad though?

Probably not because they weren't supporting old consoles. imo any open world game with complexity, that isn't Grand Theft Auto or Red Dead Redemption, is going to be a mess for the 1st two years. It was like this with the Fallout Series as well. I have no clue how Rockstar has done successful releases consecutively

Re: Cyberpunk 2077 Refunds

#294
post #228

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

> We were looking forward to a great game and were mislead. Did anyone think it would come out polished? The repeated delays were already hinting that the CDPR was in trouble and couldn't cope with the workload. When they finally committed to a deadline to release in December, it seemed more out of desperation to appease the impatient public than an indication that they were nearly done with finishing the game. So th…

The only reason the public was impatient, is they promissed the game back im April, and have been taking preorders for ages..

Re: Cyberpunk 2077 Refunds

#295
Does anyone remember The Witcher: Enhanced Edition ? This strikes me as similar, potentially. For those that weren't around back in 2008, if memory serves CDPR earned a lot of good faith in the video game community by investing heavily into making an already released game (The Witcher) much, much better, and then releasing it for free to anyone who bought the original.

I know that AMP contains stories about how reviewers were misled, or duped into misleading prospective buyers of the game. Maybe it's true, but I take anything that shows up from AMP with a good pinch of salt.

All I'm trying to say is not to write it off yet. It doesn't seem to be an irrecoverable disaster, not that I have played it or will play it in the next decade, probably.

Re: Cyberpunk 2077 Refunds

#296

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

Blaming the consumer is jot the way to go.

Re: Cyberpunk 2077 Refunds

#297
post #89

Earlier quoted context omitted.

Retaliation against whistleblowers is illegal.

Typical developer is not allowed by contract to say anything related to the product externally. They are just respecting a contract they signed.

That's basically all of the game industry - from testers to PR to HR to art.

When I onboarded at a global AAA game dev place in Japan, I got a separate sheet detailing my rights as a whistleblower - it's lucky to have these, but I doubt anyone would risk their standing/future in the industry because of something like this, especially during a pandemic.

Re: Cyberpunk 2077 Refunds

#298
post #191

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

"It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons." I disagree this adds up to minor reasons. If you bought the game for PS4 based on the advertisements getting a buggy mess isn't minor.

Maybe, but this is one of the few games that were targeted to PC and then just "ported" to console.

Usually we get a inferior console port on PC (GTA IV, Batman game etc.), so I'm glad this time it was different.

Re: Cyberpunk 2077 Refunds

#299

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>Some players expected this to be cyberpunk-themed RDR2/GTA5.

Interesting, since CDPR doesn't seem to make these kinds of games are all (Witcher is nothing like these concepts). Without playing any CDPR game before, I was expecting cyberpunk-themed Witcher with more advanced emergent events and gameplay.

Re: Cyberpunk 2077 Refunds

#300

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Sure, it's not bad as is, but it's bad as compared to what it was supposed to be. "Supposed" being defined by 3DPR themselves. The comparison to Deus Ex is not off. It's got turn-of-the-milleneum AI, zero exploration benefit, and so on. That's not a bad thing, except, of course, it wasn't going to be that way.

Deus Ex, especially the first, actively rewards you with experience, items, and new missions if you explore. I can think of three unique areas / paths you can explore in the 2nd mission (Hell's Kitchen) just off the top of my head. And there's no question mark indicators on your map that anythings there - you have to seek it out.

It's not an "open world" but its level design is much more intricately layered than any part of CP2077, including the main mission set pieces. You can even kill important NPCs and it will change the storyline

Post reply on HN