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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#191

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

"It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons." I disagree this adds up to minor reasons. If you bought the game for PS4 based on the advertisements getting a buggy mess isn't minor.

Re: Cyberpunk 2077 Refunds

#192

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

I picked street kid and I still was confused by why the first part of the story was even necessary. The game could have taken a lesson from Kurt Vonnegut, who said to start a story as close to the end as possible.

Re: Cyberpunk 2077 Refunds

#193
post #155
post #22

Earlier quoted context omitted.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC. Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

I wonder how much of that criticism is due to them not being an American company with chummy friends to those reviewers. The amount of negativity for some aspects is very wierd, especially when you compare it to the other years blockbuster: Call of Duty Cold War. CoD features an all white male cast, there's no whiff of female or LGBTQ representation. It's also horrifyingly xenophobic and repaints the history in a gro…

Since when is Call of Duty so based? Count me in for a copy

Re: Cyberpunk 2077 Refunds

#194

Earlier quoted context omitted.

we expect what was advertised to us. It turns out the marketing was all lies! Companies should be held accountable for lying.

Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?

https://i.imgur.com/vtdxe02.png

This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just to name a few things. And it’s ridiculously unoptimized and buggy.

Re: Cyberpunk 2077 Refunds

#195
post #173

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

> I don’t know why people are being so defensive. Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.

I am about 15 hours in on a PS4 Pro and absolutely every side mission I played was bugged.

One is completely broken to the point where I can’t complete the quest because Johnny isn’t spawning.

And on top of that the Game crashes at least once per hour.

I do expect A LOT more when paying 70€ on a game. No, not RTX, but at least >20fps. The game is constantly hitching every N seconds.

Plus the PR was all about that stunning AI but it’s not there at all. Just compare the 48min E3 demo with actual gameplay.

Re: Cyberpunk 2077 Refunds

#196

Earlier quoted context omitted.

I'm not sure there's any evidence to suggest it was intentional. What possible reason could there be for that?

> I'm not sure there's any evidence to suggest it was intentional. From the original article calling out the problem. >>> When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they n…

Oh, I'm aware of the problem, and I agree that it was a terrible oversight. I'm just saying I don't think they actually intended/expected to cause players to suffer epileptic attacks because that would probably result in the biggest lawsuit in history.

Re: Cyberpunk 2077 Refunds

#197
post #128

Earlier quoted context omitted.

I have a 1000/100 fiber connection and the best ping I've gotten is 6 ms. Most often I get 16 ms though.

16ms is basically 60fps. That should feel pretty smooth.

16ms of network latency has little to do with framerates.

Re: Cyberpunk 2077 Refunds

#198
-- What was the purpose of the crunch / rushing this out the door ?

-- What was to be gained from it? Holiday sales? Delivering a product not delayed again? Management bonuses? Did the developers get bonuses for delivering "on time"?

-- At what cost did the crunch / delivering the product cause the team of developers? Now they need to keep working; fix the bugs; get this back in the store(s) and try to make everyone happy?

We go through our share of crunches. Bugs always get through and we have to fix them of course, but nothing as bad as some of the stuff I've read about this.

Management never realizes burnout is a real thing. I feel for these developers. It's double sided. Keep delaying the game / product and people get pissed off it's delayed. Ship it, and now they're pissed off its buggy. So now, everyone (programmers) are burned out; management is probably fuming over being removed from the store(s) and everyone needs to smile and get back to it, probably as a worse crunch than before. What a shitty way to spend the holidays.

It's like getting made at a company building your house that your water pipes leak but you rushed them to get it done because of some arbitrary move in date. Take the time; do it right; do a good job. Cut corners and rush stuff and deal with the consequences.

Re: Cyberpunk 2077 Refunds

#200

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

CD Projekt failed at many things in this project, but the things it failed on were mostly moonshots. Nobody except Rockstar and Insomniac does AAA open-wolrd and story-rich game that was expected from CD Projekt, and these studios have enormous head-start. Some engineering projects are not solved by money, they only get solved and polished by institutional experience. And in some areas, Cyberpunk was actually trying…

Fast vehicles? Did you actually play the game? At some point they realized their engine is terrible at streaming assets, so they made all vehicles very, very slow. Yes, it says “160 mph” in the speedometer, but it takes much longer to reach your destination than it should at that speed.
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