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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#291
post #275

Earlier quoted context omitted.

30 fps target?

60 fps. There's also a 4K 30 fps option but my screen doesn't support that so not sure how good it is

I’ve listened to 3 hours of CP2077 performance reviews (it helps me work, I swear). A medium quality 1080p60 target on Vega 56 doesn’t ring true to me. It must be missing the frame rate target 100% of the time.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#292
post #127
post #53

Earlier quoted context omitted.

So far on PC I’ve had a crash right after the character editor that caused the game to crash every time I open it. The next day a patch was pushed that fixed it. I could’ve even play on Day 1. Dum Dum followed me around until I met Keanu’s character. He would move in front of people during cutscenes and I couldn’t even tell what was going on. Sometimes he would attack Jackie during combat and other times help us. The…

> Combat is like someone took Mass Effect 1 and combined it with a bunch of Bethesda bugs from Fallout and Skyrim. Totally agree with you. In terms of gunplay, there are ancient PS3/Xbox 360 era games that are so much better. Deus Ex HR, Far Cry 3, MGS IV, Bioshock, etc. Edit: This gameplay from almost 10 years ago is way better than Cyberpunk: https://www.youtube.com/watch?v=i3eszAJWHKY

And yet I'd rather play Cyberpunk than any of these games. The combat is good. It's not great or amazing, but it's good and is fun and satisfying. But gunplay isn't why I bought Cyberpunk, so this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#293
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

Combat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.

It's an RPG, not a tactical sim shooter. What's with this criticism?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#294
post #52

There are game companies where salaries are not paid until a release is delivered.

No there aren't.

Yes there are, in Europe. e.g.: Crytek.

https://www.polygon.com/2016/12/10/13908156/crytek-employees...

A much better situation than CD Projekt, which is also a European company (from Poland).

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#295

Earlier quoted context omitted.

The old adage is that 9 women cannot make a baby in a month,

The problem with that adage is that it assumes you want only one baby (which, to be fair, most people do, at least initially) :)

Nine women can't make two babies in a month either.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#296

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

Yeah I don't get it, TW3 was unplayable for quite a while on base consoles, sub 30 fps throughout most of the game, and CB2077 is a game with much bigger scope the base consoles couldn't handle the NPC rich areas in TW3 so no matter how much optimization they would do I don't understand who thought that this game will ever be playable on the base previous gen consoles.

People who saw a game sold for their platform assumed it was fit for purpose.

I don't understand who tries to complicate that with sentiments like "they should have known better"

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#297
post #258

Earlier quoted context omitted.

CDPR is paying their staff the full bonus for Cyberpunk 2077 due to the circumstances of the release. https://www.bloomberg.com/news/articles/2020-12-11/cd-projek...

Making it less terrible after-the-fact, after tons of bad press and outside pressure, and when you desperately need the devs to stay on and fix the problems left after the launch they no doubt told you was not going to work… not sure that deserves much praise. Don't get me wrong, it's better than not doing it, but it doesn't fix the underlying issue with the system there.

I'm not praising them, just stating facts.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#298
post #161

There are game companies where salaries are not paid until a release is delivered.

Is this even legal? I guess it depends on the country but doesn't sound legal at all where I live.

The most common form of theft is wage theft. It is very common around the world.

Contractors especially get ripped off all the time.

"Hey, that tile is slightly off, I am not paying for any of this".

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#299
post #275

Earlier quoted context omitted.

60 fps. There's also a 4K 30 fps option but my screen doesn't support that so not sure how good it is

I’ve listened to 3 hours of CP2077 performance reviews (it helps me work, I swear). A medium quality 1080p60 target on Vega 56 doesn’t ring true to me. It must be missing the frame rate target 100% of the time.

That's what they claim it is, I'm not very attuned to that stuff so can't really say. They automatically refund before some time threshold if you want to try

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#300
post #132

Earlier quoted context omitted.

Playing it on PC and I'm really enjoying it. There seem to be two factions: Anyone who expected a GTA like open world game has to be severely disappointed. But if you're there for the story and Cyberpunk look & feel, you'll have a good time. Of course, this excludes the console issues. Console players got shafted. CD Project might be able to fix that to some degree, but the reputational damage is done.

PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…

>One thing that's always worked for me is to amortize the cost of purchase by time played. If I get only six hours of Cyberpunk 2077 played at $60. That's 10/hr for entertainment... which is better than a lot of stuff.

I'll probably sink 50 or 60 hours into the game completing the main story. That's $1/hr of entertainment... ridiculously good value.

The amount of time we have is finite, attaching a dollars per hour figure to it is a hilariously bad metric to judge how much value entertainment has. People don't play X's and O's all day because it's great value.

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