Earlier quoted context omitted.
Most web ads are designed to be clicked, but I firmly believe this is the wrong model. Ads should be designed not to get you to click/buy now. Ads should be designed to make you think about buying it latter. You see/hear a car ad, and next time you drive you think wouldn't it be nice if my car did X.
I think they do partly still retain that effect, but internet advertisers don't rate it so highly because it's hard to measure the effectiveness of.
Gwern's Law: Ads cost you a tenth of your users
291–300 of 323 posts
Re: Gwern's Law: Ads cost you a tenth of your users
#292Earlier quoted context omitted.
Organized crime has been really successful in spreading the "two willing consenting parties" myth. Trust me - there is only ever one willing consenting party. No woman on earth wants to @%$! a constant parade of scumbags.
I suggest you go out and talk to some actual sex workers, with an open mind. I know (socially) a few former sex workers, and they would vehemently disagree with your characterization. The world is way, waaaay more complicated than you seem to think.
Re: Gwern's Law: Ads cost you a tenth of your users
#293I believe it. I've stopped playing games with ads altogether. I'd rather pay $40-60 for a game that keeps me in the story. I don't have time for ads. Apparently 90% of users do though, so they'll continue to fill up the "top games" lists and make it impossible for us to find good ad-free games in the app stores. Even worse now that google removed the "contains ads" tag from the play store top game lists. sigh
Honestly the thing that kills mobile games for me more then ads is waiting. I like tycoon style games, a genre destroyed on mobile by timers.
Re: Gwern's Law: Ads cost you a tenth of your users
#294So far this has worked for me with solo games.
Re: Gwern's Law: Ads cost you a tenth of your users
#295Earlier quoted context omitted.
Your best option by far for mobile gaming (if you're on Android) is to install an emulator for an old console/handheld and download/rip some games. It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are.
" > It's unfortunate how bad the state of mobile gaming is, considering how powerful today's phones are. " Pretty simple reason. There's enough games that charge $0 up front that products asking for even $1 up front, get negligible downloads. Consequently, everybody has to charge $0 up front which immediately constrains you to advertising or mostly coercive business models. And this business model then ends up meshin…
Not just with consoles. This sort of thing is what made me stop buying AAA games altogether, and largely to stop gaming generally. Now when I occasionally want to play a game, I pretty much stick with the ones I bought a decade or more ago, or ones that I find on GOG.
Re: Gwern's Law: Ads cost you a tenth of your users
#296Earlier quoted context omitted.
"Sex worker" is a broader term than "prostitute". The former covers most every commercial activity whose objective is orgasm, the latter covers only those whose normal job is orgasm via insertion (although they may do it by other means at a client's request.)
> The former covers most every commercial activity whose objective is orgasm I don't think that's technically true.
Re: Gwern's Law: Ads cost you a tenth of your users
#297Earlier quoted context omitted.
Not unethical in the least. I don't play many phone games but DNS66 has completely removed every ad from my phone with no hassle (no root required), assuming it reliably works on games it sound simpler than having to approve individual requests.
It is absolutely unethical. If you don’t want ads, don’t install a game with ads. No one is requiring you to play the specific games that have ads. Choose from the many games that don’t have ads.
Re: Gwern's Law: Ads cost you a tenth of your users
#298Earlier quoted context omitted.
This is not ethical.. but here is a work-around. On Android devices, install the (free-and no ads) 'NoRoot Firewall'. Then it takes some minutes to get used to it, but you ONLY 'Allow' connections that the game needs to operate (e.g. everything that goes to port 443 is an indicator, or everything to/from Akamai, AWS, Azure, Cloudfront), and 'Block' everything that goes to port 80 (which usually is AdJust, doubleclick…
Wouldn't it be simpler, more ethical, and send a stronger message to simply not play the game?
Re: Gwern's Law: Ads cost you a tenth of your users
#299I believe it. There are a lot of games that I downloaded from the app store and really liked initially. However, I noticed a pattern. At first, ads seemed to be optional (i.e double your gems by watching an ad!) However, after about 10 minutes of playing, I'd see an ad. No big deal. But then it got more and more aggressive. Pretty soon there was an ad after every single level, (plus the bonus ad if you want to double…
I want to buy these apps. I want to buy them for my children. I spend time every couple of weeks looking for one-time-pay, no ads, no tracking, no 'optional' micropayment ads. I can find them only very rarely (Stardew Valley was released for Android yesterday - $8 purchase, best money you'll ever spend). If there was a well-curated newsletter that had a weekly review of new apps (mostly games, but maybe also other ca…
I agree. Stardew Valley is one of the rare modern games that is actually wonderful and a joy in pretty much every respect.
Re: Gwern's Law: Ads cost you a tenth of your users
#300If a game doesn't offer any way to pay to remove ads, it's an instant uninstall for me. If a game does offer it, but doesn't let me play for long enough to decide whether I like the game before it starts serving up unskippable ads, I uninstall it. Most games simply don't give enough time to decide if you even like it before they start throwing ads at you. That seems like a terrible policy in general, regardless of wh…
You're more lenient than I am. I uninstall any application the instant I see an ad.