Earlier quoted context omitted.
Sure, some people do, but the majority of people are not looking to exercise while gaming. It's a niche use case. The Wii lost its novelty pretty quickly. If you're gaming for 3-4 hours, watching a movie, or using the device for productivity you're going to be seated or standing still. Also, Vision Pro can be a mobile device, albeit for <2 hrs. Imo, Gaming will not be the primary use case for these devices.
> The Wii lost its novelty pretty quickly. It really didn’t. Ring Fit Adventure, a successor to the Wii Fit titles, sold 15 million copies for the Switch. Nintendo Switch Sports sold almost 9 million. Those are solid numbers. The kind of motion control the Wii used is still used for those titles, and they’re still popular.
These companies are aiming to have installed bases in the hundreds of millions if not billions.
Active gaming will be a nice use case, but will not be the reason 40-50m people buy a headset every year.