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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#261

Earlier quoted context omitted.

I gave it a try. Got a steam deck, tries steam os on my desktop. I kept running into issues that took me time to solve. I understand that the only reason it took me time to solve these issues is because I'm new to it and that people who have been gaming on Linux for years already know how to solve them all. But what would happen was is I would sit down to play a game spend maybe an hour or two fixing issues and then…

I can recommend CachyOS as a linux distribution for gaming that has worked for me across multiple computers without any fiddling. It's the one that's led to me ditching windows entirely after a few failed attempts over the years. Although, everyone probably says that about whatever distro they happen to use lol.

I was only able to install the latest CachyOS image by modifying the boot arguments in grub of the live installer, after reading the lengthy log file it pooped out after the first install fail.

I have no idea why people recommend this to people who aren't actually deep into tech and linux already.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#262
post #26

Earlier quoted context omitted.

Their gaming marketshare is minuscule both on PCs and consoles already. It's a downward spiral for years already.

That's not true. It's actually spiraling the other direction now. Consoles just don't have the value proposition they used to have. You can buy a general purpose PC for the same price as a console that has better performance and also allows you to do your taxes.

No you can't. Even at the raised prices. And if your argument includes used prices don't forget you can buy used consoles too.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#263

Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…

Just produce your own numbers. Install whatever flavour of Linux you like (all distrohopping leads to Debian) on a separate partition and benchmark it yourself. It isn't complicated.

In the case of my machine, I haven't observed any difference. And by observe I mean with my eyes, I haven't bothered with actual benchmarks because it seems to work about the same, which is good enough for me. I haven't booted my Windows partition in months, and I'm probably just going to blow it away next time I need storage space.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#266
post #232

Earlier quoted context omitted.

Unless you're playing CS competitively and really need 720fps for your 360Hz monitor, is 5-30% fewer frames (all else equal) really a deal breaker? Is this hardware thats barly good enough or something else? I ask because I feel like I can frequently play games at, say, 150fps, and losing 30% would mean almost nothing to me to switch to Linux. I worry more about general capatibility and anticheat.

100 fps to 95-70fps is definitely noticeable, 30% is way too much.

I'm not saying it's not noticeable, I'm saying it's not a deal breaker. If my only holdout from switching to Linux from Windows is gaming, I'd take a 30% fps hit, assuming my fps is generally in the ~150 range, not the ~60 range.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#267
post #194

Earlier quoted context omitted.

It would be fun to call it Windows Subsystem for Linux!

which would be the right use of the term. WSL was originally called LXSS = linux subsystem. As I understand, lawyers stepped in soon after.

The two terms seem semantically identical (i.e., ambiguous and therefore meaningless) to me.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#268

I support linux gaming btw but I can't help but feel every narrative glosses over that certain games are going to require uncomfortably intrusive anti-cheating systems. I'm just realizing that I can't play Battlefield 6 and I do wonder what the path is. I don't think it's ever going to be supported on Linux or Mac.

Battlefield 4 plays great on Linux, with active servers and functional crossplay/anticheat. It's usually less than $5 on sale and satiates my transient BF urges.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#270
post #63

Earlier quoted context omitted.

This can only be true for consumer-grade stuff. Even then I just guess the manufacturers kind of cheap out. I have a dumb-ish Samsung Hotel TV / commercial TV at home. It has DP.

I want a TV with DP. Do you have a recommended source for where to pick up commercial TVs?

I live in Germany and I got mine from https://www.visunext.de/
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