Earlier quoted context omitted.
You are not gonna get promoted slowing down Linux gaming at MS today, the thing they want is Netflix of gaming where the platform doesn’t matter but everyone’s paying them $20 a month
I think this, as a business model, really relies on them also selling the licenses to the OS that you're using as well. Otherwise, gamepass would be on MacOS already, no?
Linux gaming is faster because Windows APIs are becoming Linux kernel features
221–230 of 694 posts
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#222Earlier quoted context omitted.
A lot of the revolution is just getting within 5-30% of Windows! If you need every last bit of FPS maybe it is lagging, but 5-30% slower is roughly on par at a large sense, it's less than the difference of e.g. one NVidia GPU generation to the next, so it makes it playable.
One problem is that having better FPS stops mattering if the frame pacing and timing is bad, making the game feel like a juddery mess. Or if there is significant input delay differences. That's why all the data matters for all of these dimensions; game performance is much more than FPS per watt over time. When people see "linux gaming is great now, look at the fps" it comes across as potentially disengenuous because…
The user will say 'it lags' but does not mention if they have tearing enabled in wayland, what are their 1% lows, have they set an fps cap, what vsync settings have they chosen in-game. On top of that there is an ecosystem failure as not every game supports arbitrary caps and you have to configure some mangohud thing.
Linux is only a 'just click play' experience if you have no standards because I have never had this stuff be correct out of the box on a fresh install.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#223I wonder what spanners Windows can throw into the works to slow them down at this point, or if they're so checked out of the Desktop market as they suckle down hard on that Azure teat, that they're more than happy to let Linux eat their lunch
WinRT (not to be confused with Windows RT, the early ARM version of windows), UWP, GDK, xgameruntime. All of these are relatively new and require virtualization and other security features.
Put pressure on devs by gateing xbox and gamepass behind this runtime and now you have a lever to make the situation more difficult for linux.
Kinda has the opposite effect on me however, as the only reason I'm not subscribed to gamepass right now is the games wont work on my steamdeck. But if MS can get enough killer apps as exclusive to that platform then that will certainly add some pressure.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#224Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#225Show me the numbers. Show me an identical gaming PC running Windows 11 and then Linux, and show not just FPS - but things like frametime pacing, latency, etc. This NTSync stuff is very impressive, but I haven't seen a lot of end-to-end numbers versus Windows. The last comparisons I saw showed pretty much every distribution on the order of 5-30% behind Windows, varying on the game. And Nvidia GPU support was still not…
I ask because I feel like I can frequently play games at, say, 150fps, and losing 30% would mean almost nothing to me to switch to Linux. I worry more about general capatibility and anticheat.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#226Earlier quoted context omitted.
It would be fun to call it Windows Subsystem for Linux!
which would be the right use of the term. WSL was originally called LXSS = linux subsystem. As I understand, lawyers stepped in soon after.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#227Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#228Earlier quoted context omitted.
If you want to swap, then just do it right now? As far as gaming is concerned Linux just works, and reaches speeds that are more than good enough to do so, even if they're not exactly the same as windows - the steam deck is pretty much proof of this. If Linux was measurably 5% slower on all benchmarks, would that mean you wouldn't do it even if you wanted to? Is every single nanosecond of performance really that impo…
I gave it a try. Got a steam deck, tries steam os on my desktop. I kept running into issues that took me time to solve. I understand that the only reason it took me time to solve these issues is because I'm new to it and that people who have been gaming on Linux for years already know how to solve them all. But what would happen was is I would sit down to play a game spend maybe an hour or two fixing issues and then…
Although, everyone probably says that about whatever distro they happen to use lol.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#229It’s wild to think that the "Year of the Linux Desktop" didn't happen because of a massive marketing push, but because the kernel just slowly absorbed the competition's DNA.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#230Earlier quoted context omitted.
Microsoft/Xbox is in the process of losing the living room permanently in the next gen if you ask me. I don't know what they could do spanner tossing wise to really screw w/ Linux gaming at this point that wouldn't just drive more frustrated customers off their platform.
Their gaming marketshare is minuscule both on PCs and consoles already. It's a downward spiral for years already.