Earlier quoted context omitted.
I know at least for Hearthstone, they are fairly transparent about the odds for pulling various cards and even have a pity trigger that gives you the rarest cards if you haven't gotten one in a while (all of this is documented), so it is possible to have a relatively successful F2P game that doesn't lie to the players about this stuff.
Interestingly though, this may be documented, but is it easily accessible? I played Hearthstone in the past and never knew of such documentation.
The casino in your pocket
261–265 of 265 posts
Re: The casino in your pocket
#262Earlier quoted context omitted.
Interestingly though, this may be documented, but is it easily accessible? I played Hearthstone in the past and never knew of such documentation.
https://us.battle.net/support/en/article/32545
Re: The casino in your pocket
#263Earlier quoted context omitted.
The gaming data is all stored server side and subject to the tightest controls imaginable. You would never be able to twiddle bits and get an advantage in the game. Your PI however is sold to all and sundry, as well as being made available in an S3 bucket with no permissions for anyone who doesn’t want to pay for it.
What PI do mobile games even collect? Is it just payment history?
Re: The casino in your pocket
#264Earlier quoted context omitted.
There's absolutely no reason for a casino to cheat - they don't need to, they already have the house edge.
The entire reason Nevada regulations exist and are strictly enforced is that the casinos did, in fact, cheat.
For the most part, it's because they were cheating the government and skimming funds for illegal businesses and laundering money and not paying taxes on it, not cheating the players (sorta kinda....again summarizing a lot.)
Re: The casino in your pocket
#265Earlier quoted context omitted.
This is precisely why slot machines are one of the most heavily regulated consumer devices in existence. They simply cannot and will not ever be fair otherwise. Mobile gambling (including "loot boxes") is just another regulatory capture play like AirBnB and Uber.
The money in competitive gaming is also in gambling, I gather, from having briefly worked for a company part of which did video game gambling (and the ownership structure and relationship with various tournaments was about as muddy and twisty as you’d expect—oh and their other big thing was hard-right media, including some radio personalities you may have heard of)