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“The joy of sharing has been driven from me“

grumpygamer.com

261–270 of 280 posts

Re: “The joy of sharing has been driven from me“

#261
post #14

Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…

> middle ground between blind praise and mob bullying

It's spelled out in the HN guidelines; if you see violations, then downvote/flag.

In 2015, a new guideline was added; it's still right at the end:

"When something isn't good, you needn't pretend that it is, but don't be gratuitously negative. "

https://www.ycombinator.com/blog/new-hacker-news-guideline

Re: “The joy of sharing has been driven from me“

#262

Earlier quoted context omitted.

- ~8 hours in school per day, often in buildings with minimal natural lighting. During the Winter, this may mean almost no sunlight all day (no recess, like in elementary school). Wanna make people depressed and give them SAD that'll stick with them long after they're adults? Just do this to them for a few years. - Intense workload. We consider it bad when a job takes more than 8 hours a day from you. Schools routine…

I remember when I went to High School in France, I lived in the country side so it took an hour by bus to go there which means that I left home at 7:05am and would come back home at 7:10pm 4 days a week and, on Wednesday, I'd do 7:05am to 1:10pm Between this + homework and the stress in the last year to get in the grande école I wanted lest I miss my one shot at it, it was the second most grueling work schedule I've…

I don’t know it must be people dependent I guess. I was in the same situation distance wise from high-school than you also in the French countryside and it was some of the easiest of my life.

Workload is low. You don’t have much courses. The material is easy. I was an awkward teenager but all in all people were pretty nice. I don’t really have a complaint about high school.

Prépa was annoying however but mostly for the pointlessness of it all. Looking back I probably should have left to do something else after the first year but I can’t deny it was a good choice for my career.

Re: “The joy of sharing has been driven from me“

#263

Earlier quoted context omitted.

"entitlement simulators" what? I'm sorry but how are Fortnite, Call of Duty, Elden Ring, Minecraft, etc entitlement simulators? That's really scraping the bottom of the barrel for a narrative there. Lol at "speedrunning" being an indicator of colonialism impulse. It's as if the author of that talk is looking at the world through entitlement tinted glasses, heavily steeped in anti-colonialism and postmodernism and can…

I usually don't play computer games. But I know Minecraft because my children play this game. To understand the game dynamics, I played Minecraft for a few days and watched Youtube videos and consumed other contents about the game. I am sure I don't know many subtleties and the Minecraft subculture, but this is not neccessary to understand what "entitlement simulator" means: I watched how my son casually killed a vil…

You play video games for long enough and the symbol of "llama" wears off and it starts to become a symbol of "crafting ingredient for this recipe I need" and then later on it becomes "a series of button presses on the road to a speed run goal".

The callousness is not against the animal. The callousness is against an uncaring mathematical system he wants to get through and towards his own goals.

He doesn't see llamas in the real world as a mathematical abstraction, nor does he see human ownership of animals as arbitrary developer code.

Re: “The joy of sharing has been driven from me“

#264

Earlier quoted context omitted.

"entitlement simulators" what? I'm sorry but how are Fortnite, Call of Duty, Elden Ring, Minecraft, etc entitlement simulators? That's really scraping the bottom of the barrel for a narrative there. Lol at "speedrunning" being an indicator of colonialism impulse. It's as if the author of that talk is looking at the world through entitlement tinted glasses, heavily steeped in anti-colonialism and postmodernism and can…

I usually don't play computer games. But I know Minecraft because my children play this game. To understand the game dynamics, I played Minecraft for a few days and watched Youtube videos and consumed other contents about the game. I am sure I don't know many subtleties and the Minecraft subculture, but this is not neccessary to understand what "entitlement simulator" means: I watched how my son casually killed a vil…

That's not your son being entitled, that's him being entertained in a sandbox. Even without video games your kid will stand up action figures and kill some of them with the others. Even without action figures at some point he'll play a game where killing is part of the play. Even animals in the animal kingdom do mock battles with their fellow lion cubs and wolf pups. It's completely natural.

Re: “The joy of sharing has been driven from me“

#265
post #14

Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…

No post body was provided.

Re: “The joy of sharing has been driven from me“

#266
post #90

Earlier quoted context omitted.

http://www.gamedesigngazette.com/2018/01/the-legend-of-zelda... year platform title sales 2002 GC Wind Waker 4,430,000 2013 Wii U The Wind Waker HD 2,310,000 2006 Wii/GC Twilight Princess 8,850,000 2016 Wii U Twilight Princess HD 1,130,000 Twilight princess is still more popular if you look at sales.

Your list shows Wind Waker selling twice as many units when released on the same platform as Twilight Princess. There are confounding factors here (the Wind Waker re-release may have had a larger "missed it the first time" audience, and there were probably fewer active Wii U users in 2016 than 2013) but it's the closest thing to an apples to apples comparison here.

So what? Zelda is a system seller. When Wind Waker came out, people hated it, sales for twilight princess show people at the time DID want a realistic zelda. Even Miyamoto didn't care for the Wind Waker Style.

It looks like people are trying to say the Zelda Effect is something it's not.

Wind Waker isn't more beloved then any other. In fact at best, it's par for the course. However, most fans prefer a more realistic Link, it's clear from looking at extended media like fanart, smash brother( toon link is a different character), even many Nintendo developers say the same in interviews.

The Zelda Effect isnt a thing.

Re: “The joy of sharing has been driven from me“

#267

It's not just gamers. The Internet has spawned a culture of "no consequences for letting your Id come out to play." If I walk up to Big Bad John, and call him a rude name, he will knock my teeth out. That's called "immediate negative feedback." Consequence immediately follows action. On the Internet (although this kind of thing predates the Internet. The Internet just commoditized it), this negative feedback loop is…

> If I walk up to Big Bad John, and call him a rude name, he will knock my teeth out. Big Bad John is a strawman, because if Big Bad John was abusing his children or beating his wife, I wouldn't confront him either. I'd call the police. It doesn't reflect at all the legitimacy or illegitimacy of the criticism. Also, we should probably get over that pretense that anonymity ends brutal criticism. Plenty of people are h…

Facebook proves you right

Re: “The joy of sharing has been driven from me“

#268

> whatever you do dont make it a leftist multiculti gender bs I see this as exhibit #1 "why we need diversity". Let us hope to see a day when it will be so common for a game to have characters in any variety of races, cultures, and genders that no one would call it leftist bs.

No post body was provided.

Re: “The joy of sharing has been driven from me“

#269
post #159
post #99

Earlier quoted context omitted.

> We have seen the same thing happen to Star Wars where the legitimate criticism was painted as toxicity of the fandom. Hold on a minute here. Yes, the racist assholes got more attention than they deserved. But Rise of the Skywalker was thrown together by a bunch of marketing executives looking through all that “legitimate criticism”, making a big checklist, and feeding it into their lifeless movie factory to create…

This is one area where I think Nintendo and Apple really excel at. They hardly, if ever, cave to user "wants", because they understand that often, the user has no fucking clue what they actually want. It's why they manage to succeed despite initial opinions being so against them. It's because often the proof of the pudding is in the eating. Looking at a thing can only tell you so much, it's only when you are able to…

It's not true in the case of Nintendo. They always actively get JAPANESE feedback for games like Zelda and Pokemon. As western and eastern tastes diverge, you'll see bigger issues.

It's one of the reasons Square Enix just sold all their western studios.

Re: “The joy of sharing has been driven from me“

#270

A lot of creatives have a hard time understanding the product side of art. Games are far more products like movies than they are "art". There have been a bunch of recent examples lately that showcases the minds of masses. Spiderman No Way Home did supremely well by giving the masses what they wanted, and not straying too far from the marvel formula. Sonic the Hedgehog Movie had a awful original art direction. The fan…

> Games are far more products like movies than they are "art" Says whom? You demonstrate your points by showing that blockbusters make money, which says nothing about whether they are art. They're entirely different dimensions of the same work, and hard to compare. Obviously the accounting department will have a different point of view than the creative director. You're also arguing that people making new films on an…

Top gun is probably the best example. It was a love letter to the fans, and made a billion dollars

Video games are expensive too make. Many triple A games cost more than movies. Comparing them to movies is an extremely fair comparison.

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