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“The joy of sharing has been driven from me“

grumpygamer.com

241–250 of 280 posts

Re: “The joy of sharing has been driven from me“

#241
post #14

Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…

>Gamers are the most entitled consumer group I've ever seen. Replace "gamers" with "book readers" and it should become obvious why this is not an insightful comment, but rather an expression of some kind of existential angst mixed with outdated stereotypes. Gamers ceased being a distinct consumer group when the medium of games went mainstream and ceased to heave anything resembling a coherent subculture.

"Book readers are the most entitled consumer group I've ever seen."

What is weird about saying that? I'm very entitled book reader. And if the rest of book readers were as entitled as me many supposed literary geniuses would sell 5 copies before the word got out how pointless and horrible their creation is.

Re: “The joy of sharing has been driven from me“

#242
post #78

Earlier quoted context omitted.

I don’t think that’s true about Civ 6. A lot of people who only ever played Civ 5 might have been “pissed” and didn’t bother to try it, because they didn’t realize that the Civ games change every time, but any actual “series veteran” was fine with it.

I'm one of those series veterans who was really put off by Civ VI's design choices. I tried to get into it, and just couldn't. I've heard criticism that the aesthetics should not matter and that getting hung up on such a thing was immature. However, I just could not get past the dissonance of the cartoony style and how busy the UI was. Put simply, I found the game to be ugly.

I feel like large percentage of game enjoyment comes from enjoyable UI. You have to feel right when you are operating a game.

Re: “The joy of sharing has been driven from me“

#243
post #43

The behavior of the commenters is pretty abhorrent. It feels awful to make something you're excited about, put it out there, and get shit on by the people you thought you were making it for! Now, there is something about the animation style that made me think "oh, this feels kind of cheap". Something in the loose-limbed and kind of weightless movement of the characters. I had to think about it for a while, then I rea…

I wonder what's worse... Seeing people hating on what you put out, or seeing exactly zero interest in it. Seeing your updates and comments recieve no responses as if there was noone on the other end.

Re: “The joy of sharing has been driven from me“

#244

Monkey Island was cutting edge technology when I first played it as a child in the early 1990s, I fell in love with it. Why would anyone expect that Ron would create a pixel-art, retro-style game? Ron articulated this line of reasoning. He is the creator and has every right to select the style that he desires.

Agreed, although I think the genre is mostly popular as pixel art retro style, especially that he made thimbleweed park that way.. that's probably why they wanted a different art style.

Personally I think Ron is an artist and I'll buy whatever he's selling.

Re: “The joy of sharing has been driven from me“

#245
I bet someday in the future new fans of the game will find the art style so fresh. Ron is an artist and true to his craft.

As a fan of the game series I can't wait to see what's in store.

I think the artwork is unique and will attract newcomers, instead of repeating what's already there and serving only the "hardcore fans" who threw all that hate.

Re: “The joy of sharing has been driven from me“

#246

Earlier quoted context omitted.

This is one of the main reasons I was happy to leave the game industry after eight years of doing it. Working incredibly hard to build a product served to a group of people that are often hurtful emotionally stunted man-children is just a deeply demoralizing experience. Obviously, many gamers aren't like that. But a fucking whole lot of them are, and they are extremely vocal, and it doesn't take many of them to suck…

"entitlement simulators" what? I'm sorry but how are Fortnite, Call of Duty, Elden Ring, Minecraft, etc entitlement simulators? That's really scraping the bottom of the barrel for a narrative there. Lol at "speedrunning" being an indicator of colonialism impulse. It's as if the author of that talk is looking at the world through entitlement tinted glasses, heavily steeped in anti-colonialism and postmodernism and can…

[deleted]

Re: “The joy of sharing has been driven from me“

#247
post #184

Earlier quoted context omitted.

> I'm convinced that junior high and high school, at least in the US, amount to mass child abuse. Like, structurally, that's just what they are, almost unavoidably without totally changing how they work. > Even decent school experiences are, by the standards of the adult world, crazy-bad. Why is that? What is different about US schools? I (nor my spouse) have any experience with US mid & high school but I hear things…

- ~8 hours in school per day, often in buildings with minimal natural lighting. During the Winter, this may mean almost no sunlight all day (no recess, like in elementary school). Wanna make people depressed and give them SAD that'll stick with them long after they're adults? Just do this to them for a few years. - Intense workload. We consider it bad when a job takes more than 8 hours a day from you. Schools routine…

I remember when I went to High School in France, I lived in the country side so it took an hour by bus to go there which means that I left home at 7:05am and would come back home at 7:10pm 4 days a week and, on Wednesday, I'd do 7:05am to 1:10pm

Between this + homework and the stress in the last year to get in the grande école I wanted lest I miss my one shot at it, it was the second most grueling work schedule I've had. The only time I worked longer hours was when I worked for a tiny Japanese company and we slept at the company in order to meet a project deadline (the contract we had with our customer meant we had to meet the deadline but it didn't matter if it was a buggy mess since bug fixing came after).

Re: “The joy of sharing has been driven from me“

#248
post #8

I don't understand the outrage at this art style. Granted, I've never played any of the Monkey Island games, and have no emotional attachment to the content. To me, the art style seems very similar to a Cartoon Network cartoon, and that may have broad appeal to kids today. Like I kind of understand why people are upset: this thing you loved 32 years ago is being vandalized in your eyes. However, you're really old now…

The first reaction my wife who has never played Monkey Island had when looking at the trailer was "Oh the art style and animation is really nice". I have another friend who is a gamer but doesn't play point and clicks who was tempted in trying it after I showed her. So in my very tiny sample size of 2, people like it.

Personally, I like it, but then, the only art style I've disliked of any Monkey Island games are the two Special Edition remakes.

Re: “The joy of sharing has been driven from me“

#249

Earlier quoted context omitted.

This is one of the main reasons I was happy to leave the game industry after eight years of doing it. Working incredibly hard to build a product served to a group of people that are often hurtful emotionally stunted man-children is just a deeply demoralizing experience. Obviously, many gamers aren't like that. But a fucking whole lot of them are, and they are extremely vocal, and it doesn't take many of them to suck…

"entitlement simulators" what? I'm sorry but how are Fortnite, Call of Duty, Elden Ring, Minecraft, etc entitlement simulators? That's really scraping the bottom of the barrel for a narrative there. Lol at "speedrunning" being an indicator of colonialism impulse. It's as if the author of that talk is looking at the world through entitlement tinted glasses, heavily steeped in anti-colonialism and postmodernism and can…

I usually don't play computer games.

But I know Minecraft because my children play this game. To understand the game dynamics, I played Minecraft for a few days and watched Youtube videos and consumed other contents about the game. I am sure I don't know many subtleties and the Minecraft subculture, but this is not neccessary to understand what "entitlement simulator" means:

I watched how my son casually killed a villager's llama then did not even pick up the remains.

I asked him why he killed that animal in the game. It seemed to belong to someone!

He was genuinely surprised by my question.

Now I understand why he killed the llama. He had power. He had entitlement. He did it just because he could. Minecraft gave him freedom.

I need to understand this because I don't want this attitude near me in real life. Luckily my son seems to know the difference between the game world and real life.

But, wow, was I very surprised by the callousness of that action!!

Re: “The joy of sharing has been driven from me“

#250

Earlier quoted context omitted.

fullscreen character closeups in the VGA release of the first game at least (never played the second one! keep meaning to) were most certainly more realistic-looking than anything else in the series: https://en.wikipedia.org/wiki/The_Secret_of_Monkey_Island#/m... but again I agree that the new style is actually a neat compromise between the old cartoony pixel art character sprites and something totally different, wit…

One might argue that you need realism in a character closeup more than anywhere else, to avoid falling into the uncanny valley. But even then, these are not trying to be actually photorealistic. They could be described as painting-like, not unlike so many other scenes in 1980s and early-1990s games.

yeah, I just always assumed it was showing off the 256-color capabilities of VGA for that version—the original CGA art is more cartoony-looking.
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