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Wine 2.0 released

winehq.org

261–270 of 314 posts

Re: Wine 2.0 released

#261
post #240

Earlier quoted context omitted.

I believe he's saying that gaming on Linux today goes far beyond Wine, given numerous high profile games have been ported to Linux recently (in a large part thanks to Unity and Valve's Steam OS push).

Not really far if you count games that sell 1 million+ copies. Right now I'm playing Titanfall 2, Battlefield 1, Forza Horizon 3 and Resident Evil 7. And Hearthstone. Haven't seen a game that I would enjoy released on linux in ages. Even new Doom didn't get a Linux release, id software gave up.

I believe they skipped Linux because Doom uses some Windows-specific DRM. Even the demo is protected by DRM, and it won't work under wine for that reason. So they lost my purchase.

Re: Wine 2.0 released

#262
I remember years ago (5?) Google was releasing Picasa for Linux, except the binaries were for Windows. Google had chosen to distribute it alongside a bundled Wine installer! Aside from the general distaste in bundling things, I was always impressed with how well Wine handled running applications. Otherwise, surely such a decision wouldn't have been made.

If I'm not mistaken Google also contributed patches to make Wine work better, but I don't know how critical the patches were.

Re: Wine 2.0 released

#263

Earlier quoted context omitted.

Evernote, sqlyog, MS Office (for compatibility or the more sophisticated functionality of Excel). Adobe stuff I run on virtualbox. I have to use Playonlinux and certain versions of the products to make everything work right.

How is MS Office on Wine these days?

2007 runs perfectly and is all I need.

Re: Wine 2.0 released

#264

Earlier quoted context omitted.

Debian stable's Wine is often fairly old. I wish there was an easier way to get a newer Wine on stable. They're rejecting your reports because the issues are often fixed in newer versions - someone would have to re-confirm your reports on a newer version.

Uh, what? There's an up-to-date repository here: https://wiki.winehq.org/Debian

Hah, wonder when that was set up (wiki suggests Jan 2016). The last time I used Wine in earnest, you had to wget a whole lot of debs and manually install them. Kudos to the project for making it a whole lot easier to stay up to date.

Re: Wine 2.0 released

#265
post #240

Earlier quoted context omitted.

Not really far if you count games that sell 1 million+ copies. Right now I'm playing Titanfall 2, Battlefield 1, Forza Horizon 3 and Resident Evil 7. And Hearthstone. Haven't seen a game that I would enjoy released on linux in ages. Even new Doom didn't get a Linux release, id software gave up.

I believe they skipped Linux because Doom uses some Windows-specific DRM. Even the demo is protected by DRM, and it won't work under wine for that reason. So they lost my purchase.

denuvo obfuscation engine has recently been removed from Doom.

Re: Wine 2.0 released

#266
post #240

Earlier quoted context omitted.

I believe he's saying that gaming on Linux today goes far beyond Wine, given numerous high profile games have been ported to Linux recently (in a large part thanks to Unity and Valve's Steam OS push).

Not really far if you count games that sell 1 million+ copies. Right now I'm playing Titanfall 2, Battlefield 1, Forza Horizon 3 and Resident Evil 7. And Hearthstone. Haven't seen a game that I would enjoy released on linux in ages. Even new Doom didn't get a Linux release, id software gave up.

I get the impression they never had much interest in Linux ports in the first place, it was mostly just Carmack's interest in the platform that drove it. But now his attention is elsewhere, so they don't have to bother any more.

Re: Wine 2.0 released

#267
post #238

Earlier quoted context omitted.

With the exception that the Windows Subsystem for Linux can just rely on the opensource glibc et al. So, they basically 'only'[1] have to implement the syscall interface of the Linux kernel. They do not have to do any work to reimplement all the core Linux libraries in a compatible way. Wine has a much harder task. Since the common Windows libraries are closed source and non-redistributable, the Wine project basicall…

> But of course, that's not going to happen. A few years ago, I'd have agreed with you. I used to be a card-carrying Microsoft hater for many years. And I still agree that the chances of that hapening are small, but given Microsofts changes over the last few years and the stream of open source releases, who knows any more...

Oh, I think it is extremely likely that, assuming no major leadership changes, Microsoft will open parts of Windows. But I think that they'd follow the macOS model - open the kernel and parts of the low-level user land. Enough to make small embedded systems in Windows, make developers happy with low-level profiling capabilities, and receiving more external contributions.

I don't think they will open source things Windows in a constellation where people could start making Windows distributions (which could lead to large incompatibilities) or run GUI apps on Linux or Windows.

Re: Wine 2.0 released

#268
post #204

Earlier quoted context omitted.

Kind of negates the purpose of even using wine. If your running a windows machine to run a Linux VM then you might as well install straight to Windows and not deal with the underpowered VM

>If your running a windows machine to run a Linux VM then you might as well install straight to Windows and not deal with the underpowered VM Given the context, I don't believe mark-r was talking about using a Windows host for the Linux VM.

Right, I was talking about Linux under Linux.

Re: Wine 2.0 released

#269
post #231
post #204

Earlier quoted context omitted.

Kind of negates the purpose of even using wine. If your running a windows machine to run a Linux VM then you might as well install straight to Windows and not deal with the underpowered VM

Also, last time I tried, the virtual graphics cards in the vm were much less powerful than a fully drivered up raw graphics card even on Linux, unless I was doing something wrong?

I assume Windows in the VM would have the same problem. I guess that would be the biggest reason for avoiding a VM, if you're trying to run a game.
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