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Wine 2.0 released

winehq.org

231–240 of 314 posts

Re: Wine 2.0 released

#231
post #204
post #162

Earlier quoted context omitted.

Any problems running Linux in a VM then Wine within that?

Kind of negates the purpose of even using wine. If your running a windows machine to run a Linux VM then you might as well install straight to Windows and not deal with the underpowered VM

Also, last time I tried, the virtual graphics cards in the vm were much less powerful than a fully drivered up raw graphics card even on Linux, unless I was doing something wrong?

Re: Wine 2.0 released

#232

Cool. I have to admit I haven't thought about Wine in a while because I can't think of any software I use that doesn't have a Linux version. What are people's use-cases nowadays?

The Witness. I've heard that it is a magnificent game, but it is written with Direct3D 11, and although this Wine release notice states that "More Direct3D 10 and 11 features are implemented" and "Direct3D 11 feature levels are supported.", it doesn't seem to work yet (in " https://appdb.winehq.org/objectManager.php?sClass=version&iI... they state that it didn't work a month ago with Wine 2.0-rc1). I have both linux…

The game is available on PS4 and Xbox One, if you have one of those.

Re: Wine 2.0 released

#233

Cool. I have to admit I haven't thought about Wine in a while because I can't think of any software I use that doesn't have a Linux version. What are people's use-cases nowadays?

I'm on a MacBook pro and use wine to play Skyrim. That was quite a wtf moment when I first got it working. Mods and all!

Re: Wine 2.0 released

#235
post #183

Cool. I have to admit I haven't thought about Wine in a while because I can't think of any software I use that doesn't have a Linux version. What are people's use-cases nowadays?

Lots of professional software outside of software development is Windows-only. For a 3d hobbyist, lack of Photoshop and ZBrush makes Linux very hard to switch to.

Photoshop used to have a Unix (not Linux) version. A PITY that killed that (and didn't port it to Linux too).

Re: Wine 2.0 released

#236
post #227

Earlier quoted context omitted.

I'm pretty amazing at the Humble Bundle (DRM-free) and Steam selections for Linux; not just independent titles but some larger ones too. We've come a long way since Loki ports.

Keep in mind that some of them are using libwine ;)

I've bought some games (older games from years ago) on gog.com for os x, they were always just running wine

Re: Wine 2.0 released

#237
post #89

Cool. I have to admit I haven't thought about Wine in a while because I can't think of any software I use that doesn't have a Linux version. What are people's use-cases nowadays?

Falcon 4.0 AF. Very accurate flight sim; it's old enough that you don't need a cooling tower plugged into your laptop to run smoothly.

I have the original falcon 4.0, still in a box. Love the game. How are those "expansions"? Worth it?

Re: Wine 2.0 released

#238

Earlier quoted context omitted.

It's like the Linux subsystem on Windows, but the other way around. :-)

With the exception that the Windows Subsystem for Linux can just rely on the opensource glibc et al. So, they basically 'only'[1] have to implement the syscall interface of the Linux kernel. They do not have to do any work to reimplement all the core Linux libraries in a compatible way. Wine has a much harder task. Since the common Windows libraries are closed source and non-redistributable, the Wine project basicall…

> But of course, that's not going to happen.

A few years ago, I'd have agreed with you. I used to be a card-carrying Microsoft hater for many years. And I still agree that the chances of that hapening are small, but given Microsofts changes over the last few years and the stream of open source releases, who knows any more...

Re: Wine 2.0 released

#239
post #226

The biggest commercial contributor to Wine is CodeWeavers: https://www.codeweavers.com/ Fantastic and very sympathetic small company which offers a next-next-finish installation of Wine. Excellent if you run a Linux desktop in a corporate environment that expects the ability to run Windows stuff.

Office 2010 and with the latest version Office 2013 work flawlessly with Crossover on Linux (and Mac): https://raymii.org/s/tutorials/Office_2013_and_2010_on_Linux...

The support of codeweavers is very good and fast as well, the two times I had to contact them.

The bottle system is amazing. It allows you to have multiple wine environments with different Windows versions seperated, so not just one Wine for all. Office 2003 runs on Windows XP, 2013 on a Vista env.

The bottles can be exported to RPM or DEB or shell installer for easy deployment as well. Plus the easy online database with appliations and profiles makes Crossover, for me at least, have a big advantage over bare Wine.

Re: Wine 2.0 released

#240

Earlier quoted context omitted.

Are you implying that having access to Windows games on Linux does not improve gaming on Linux?

I believe he's saying that gaming on Linux today goes far beyond Wine, given numerous high profile games have been ported to Linux recently (in a large part thanks to Unity and Valve's Steam OS push).

Not really far if you count games that sell 1 million+ copies. Right now I'm playing Titanfall 2, Battlefield 1, Forza Horizon 3 and Resident Evil 7. And Hearthstone. Haven't seen a game that I would enjoy released on linux in ages. Even new Doom didn't get a Linux release, id software gave up.
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