Earlier quoted context omitted.
Those semantics hide that game studios keep using Windows workstations, developing Windows games, creating kernel drivers, targeting Windows users as customers, and it is up to Valve to make those games run on SteamOS.
Seems like you moved the goalposts pretty far... Consumers using Linux has shot up pretty dramatically this year, at least in my social circles. I count at least a dozen, non technical friends who decided to drop windows. That number has been zero a year for decades. Game devs working in Linux is always a lagging indicator. Once there's a market share, they'll go there. Once it's the preferred os for people, you'll b…
Blender was a commercial product that became FOSS, with an existing customer base.