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iOS 7

mattgemmell.com

241–250 of 284 posts

Re: iOS 7

#241
I think part of iOS 7 task is to create buzz. And it's doing it successfully (with hundreds of votes and comments on this and Marco Arment's thread). The last few iOS iteration, for lack of a better word, has been boring.

At this point, iOS is walking on the similar path to Windows Phone 7. Looking back at WP7, it did generate a lot of buzz, it rallies a lot of MS fan out to become the product's evangelist.

Time will tell whether iOS 7 will sell. I bet it will.

Re: iOS 7

#242
post #193

Earlier quoted context omitted.

How does 'crashed to reboot twice in a day' convert to 'it's very stable'? It's this wilful disregard of negatives that bugs me about Apple culture. The good things are lauded, the bad things are ignored, unless they're bad things in other OSes, then they're highlighted as why Apple stuff is better. It's like at my last workplace, the Apple fan who was always getting another box from Foxconn telling me that Android w…

Before I had an iPhone 5 I used a Samsung Galaxy S which crashed much more frequently on stable versions of Android. I had to remove the battery at some points too to get it to start. I've never owned a Windows Phone so I can't comment on them. I'm not apart of the Apple culture—I've had an iPhone for about 6 months and before that I used Android for ~ 2 years and had never owned any Apple products aside from a MbP—a…

It would be hard for you to have been more wrong in your assumption, in regards to me.

Speaking of assumptions, I didn't call you a fanboy. I said it was a peculiarity of Apple culture. Given that I only have "a single comment of mine" on which to evaluate, it sounded like so many other comments on Apple equipment, where failures are papered over.

And given that it's a beta, not an alpha, two reboot crashes in one day is still definitely not what I'd characterise as "very stable". I'd even be wary of using that for an alpha - a "very" stable software suite simply shouldn't be crashing that often, regardless of where it is in the cycle.

Re: iOS 7

#243
post #200
post #78

Earlier quoted context omitted.

From a fellow know-nothing when it comes to "flatness" and skeu-something I was a little bit surprised when the author complained that the old "receive a call" interface was full with alert-like buttons. They are supposed to be "Alert" buttons, for crying out loud, as in you're asleep in your bed, the phone starts ringing which means you have been "alerted", you're now woken up and ready to answer the call or deny it…

Not sure why it doesn't appear in the screenshots but it's definitely there. Used it today on iOS7 B1.

It is there - if the phone is not locked when you receive the call. Otherwise you have to press power button twice to reject. That hasn't changed from iOS6.

Re: iOS 7

#244
post #231

Earlier quoted context omitted.

The liberal use of fluorescent colours makes it an eyesore. Apply (or Ive) simply does not understand graphic design anymore. It's a disaster of epic proportions.

Things that are "disaster[s] of epic proportions": floods, genocide, NSA spying Things that are not: fucking betas of mobile telephone software

dis·as·ter (d-zstr, -ss-) n. [...] 2. Informal: A total failure: The dinner party was a disaster. [...]

http://www.thefreedictionary.com/disaster

Re: iOS 7

#245
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

Please link 1 major article that says that Apple's skeuomorphism is superior to flat design.

Re: iOS 7

#246
post #61

I don't care about flatness or skeutransmogrification or whatnot, but the damn thing must WORK. Look at his iMessage screen comparison [1]: yes, the old screen looks a bit geocities, but you can actually read text very well; the new screen is almost unreadable. The prime aim of iMessage is to make people read text, not to look cool. It doesn't matter if there are options to thicken the font -- the whole point of OSX/…

As a counter-example (although I agree with you), the hideous and unusable directions on iOS 6 Maps (the all-capitals blue and white highway sign look) seems to have given way to something more readable.

Re: iOS 7

#247
post #111

Earlier quoted context omitted.

>> "(People arguing 'its just a beta, it'll obviously change over time': what happened to Apple's relentless pursuit of quality before introducing something to the public? What's the point of secrecy if you're showing off v0.8 and not v1.0?) " They haven't really introduced it to the public. They introduced it to developers at a developer conference so they can prepare their software for it. Every single iOS release…

Agreed, folks are far too critical for a beta release that has yet to evolve. Of course, there are still major improvements that need to be addressed, but people need to understand that Apple will not ship anything shitty when it comes time to release it to the general public.

> people need to understand that Apple will not ship anything shitty when it comes time to release it to the general public

The apologists said this about Apple Maps as well

Re: iOS 7

#248
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

As some one said(I forgot the reference ), it's not Flat design, it's flatter than previous version.

I agreed with "I think iOS 7, on the whole, looks worse than iOS 6." The icons look weird, and most of all, harder to be recognized than pre-version, that's why they lose their elegant.

I prefer to say, Flat design does not mean a flat element, flat appearance, flat interface. We should feel flat, the interactive should be flat, not just only our eyes see it is flat.

Re: iOS 7

#249
WOW. my first real look of the new design.(since most of the experts here are pro iOS 7 I would think it would be a dismal failure - if huge user base didn't exist) Don't get me wrong- i kindof like iOS7 better but if I saw both for 1st time i would guess os7 would have been 1st gen. Reminds me of lo bandwidth dialup days when I couldnt stand when graphics got in way of pure text. Apple must have consumer groups like ford, kellog,etc.. who give their 2 cents. No comments on what steve jobs would handle this (would he actually like the aesthetics - I guess it's the jobless era commencing. MS must be happy.

Re: iOS 7

#250
"Gone are embellishments like gloss and bevelled edges, shadows and borders. Visually dead areas that provoke tension rather than inspiring relaxation. Weight that suffocates, rather than open air to breathe."

Interesting review but silly comments like this are, well, silly! When I see an area of a screen or GUI, I do not feel tension if there is a "visually dead" area. Does anyone else? How come nobody complained about iOS4 and 5 and 6 in the GUI department? Suddenly they are being seen as old and rubbish, and tension-inducing.

Daft writing is sadly colouring an objective review. Having said that, iOS7 does look brighter but some areas look difficult to read. The lack of indication when items are buttons or controls is frustrating, as experienced on Windows 8, aka. Visit To Flatland

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