Live data from Hacker News

Keeping your data from Apple is harder than expected

aalto.fi

241–244 of 244 posts

Re: Keeping your data from Apple is harder than expected

#241
post #214

Earlier quoted context omitted.

I was considering less how their revenue is now and more how it will be when the EU regulations hit and they lose the guaranteed 30/15% cut on all iOS apps I know the US govt is hitting them with a similar anti-trust lawsuit, so it might happen over there too If Apple lose their walled garden, and the 30/15% cut with it, both in EU and US, I think that could be a massive problem for them Whether or not that will actu…

> Apple lose their walled garden, and the 30/15% cut with it This could be fantasy talking. How does the walled garden around Steam affect their 30% cut? Oh, there is no wall, and it's... 30%. So wait, if non-walled-garden stores cost 30% in an open market -- are we sure this is going to work out getting to use the world's most valuable app store shelf space for free? It doesn't work that way at Walmart...

A better comparison is the (derelict) Mac App Store. Apple still continues to charge their 30%, and their most professional developers and customers continue to avoid their store. Adobe doesn't sell full-fat Photoshop through Apple's storefront, Avid doesn't bother with it for Pro Tools, Ableton, Bitwig, Sony, U-HE, Sonar, Spectrasonics, and even Panic don't fully commit to Apple's offerings. Nevermind the fact that ubiquitous components of modern professional software development (git, bash, grep, make, the lot) isn't even allowed to be distributed under their own terms on the App Store. If nothing changes, Apple will become Lord of the Flies.

If Apple wants to be Steam, let them play Steam's game and see how far their philosophy takes them.

Re: Keeping your data from Apple is harder than expected

#242
post #214

Earlier quoted context omitted.

I was considering less how their revenue is now and more how it will be when the EU regulations hit and they lose the guaranteed 30/15% cut on all iOS apps I know the US govt is hitting them with a similar anti-trust lawsuit, so it might happen over there too If Apple lose their walled garden, and the 30/15% cut with it, both in EU and US, I think that could be a massive problem for them Whether or not that will actu…

> Apple lose their walled garden, and the 30/15% cut with it This could be fantasy talking. How does the walled garden around Steam affect their 30% cut? Oh, there is no wall, and it's... 30%. So wait, if non-walled-garden stores cost 30% in an open market -- are we sure this is going to work out getting to use the world's most valuable app store shelf space for free? It doesn't work that way at Walmart...

> This could be fantasy talking. How does the walled garden around Steam affect their 30% cut? Oh, there is no wall, and it's... 30%.

Steam isn't both the OS manufacturer and the sole vendor of games on PC, unlike Apple and iOS

I can release a game for PC or macOS and never pay Steam or Apple a dime, can't say the same for iOS

Re: Keeping your data from Apple is harder than expected

#243

Earlier quoted context omitted.

> Apple lose their walled garden, and the 30/15% cut with it This could be fantasy talking. How does the walled garden around Steam affect their 30% cut? Oh, there is no wall, and it's... 30%. So wait, if non-walled-garden stores cost 30% in an open market -- are we sure this is going to work out getting to use the world's most valuable app store shelf space for free? It doesn't work that way at Walmart...

A better comparison is the (derelict) Mac App Store. Apple still continues to charge their 30%, and their most professional developers and customers continue to avoid their store. Adobe doesn't sell full-fat Photoshop through Apple's storefront, Avid doesn't bother with it for Pro Tools, Ableton, Bitwig, Sony, U-HE, Sonar, Spectrasonics, and even Panic don't fully commit to Apple's offerings. Nevermind the fact that…

if only they put macOS on the iPhone, this would all be avoided
Post reply on HN