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Apple Vision Pro review: magic, until it's not

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Re: Apple Vision Pro review: magic, until it's not

#231

Earlier quoted context omitted.

Agreed, per their video take. Didn’t realize how limited the field of view and the color coverage was. But all the popular reviewers are pretty skeptical. I think when another company offers a less ambitious VR headset they have given them a pass because the market target is more limited. Apple’s not getting a pass. It’s impressive but not magical and there are a lot of unoptimal design characteristics for a general…

> general purpose face mask computer I hope this term takes off more than "spatial computing device" GPFMC

"Hold up, let me take my face off real quick."

Re: Apple Vision Pro review: magic, until it's not

#233
post #180

Earlier quoted context omitted.

> If I'm not mistaken this is the first properly post-Steve product? Jobs publicly bemoaned the lack of, and presumably thought a lot about, "headphones for video". I think it's a safe bet that he set the stage for Apple Vision (and probably sketched out a 50 year plan) with current Apple leaders before his death. https://www.youtube.com/watch?v=WO0OGmNDKVg > "You know, the fundamental problem here is that headphones…

Yeah, I honestly hadn't thought about those statements in quite a while. Thanks for bringing them back to mind. It makes me ponder whether they had a very rough, early prototype of an FPV display device at that time, and if so, what that looked like. The interviewer briefly mentions what was available at the time, which Steve calls "lousy", so it could also be that he was more fascinated by the inherent concept. As i…

https://www.reddit.com/r/apple/comments/15z92if/apple_won_a_...

Re: Apple Vision Pro review: magic, until it's not

#234
post #23

Ha, I was downvoted and told "why do we need controllers, the iphone and macbook dont come with controllers" yesterday when I said this is stupid without controllers. I have a vive, q2 and q3. Look at him trying to type on that keyboard. I have hand gestures on my q3. They're nice for a few certain things, but thankfully I can forget they exist for 99% of what I do, that isn't flinging windows/screens left and right…

> And.. you can't do multiple screens and it has less resolution than my real life monitor when connecting to a mbp.. hm. I thought that was a super cool feature when I thought you could just add monitors wherever. I hadn't even thought of it before they showed it in the demo. That's the main feature I would have bought this device for - seamless window sharing between apple devices/macbooks. Sad to see it isn't the…

Hopefully the immersed visor [0] pans out for work!.

$40 monthly membership. And that's the cheaper option to get the cool features like multiple work spaces and the extended battery.

I get the feeling that the Visor will not be long for this world if they don't change their business model.

Re: Apple Vision Pro review: magic, until it's not

#235
post #105

I feel like this will be a spectacular flop. It’s the first major new Apple product announcement that I completely forgot about (and I mean completely) in the time between announcement and ordering. Nobody I know is even talking about it, unlike when the Apple Watch came out, or the iPad. The experience needs to be as life-changing as the iPhone if you’re going to normalize people wearing ski goggles around the house…

They don’t need the average consumer to buy it. It’s practically a developer platform. It includes a bunch of parts that have never been manufactured at scale before. Based on rumors, Apple is projected to produce 400k of these and already sold >200k.

Microsoft sold around the same number of Hololens and that was considered a huge market failure.

Re: Apple Vision Pro review: magic, until it's not

#236
post #85

Earlier quoted context omitted.

Fair. In general I'm assuming the software piece will develop regardless, but you're right that there isn't really any killer app to draw people in yet.

well we're in 2024 now and people still try to suggest Beat Saber (2018) is proof that VR gaming is good.

Why does the age matter? It's a popular game for a reason, but VR gaming is still obviously niche.

I think that HL:A is easily the best VR game that exists, but it doesn't have a lot of replay value and can only be played on desktop.

Re: Apple Vision Pro review: magic, until it's not

#237
post #153

This review confirmed this is exactly what I need. I don’t care about my hair messing up, I work from home. I don’t care if the display doesn’t look as good as reality, that was never my expectation anyway. The display just needs to look good enough to work with fine text and hi-res images. I don’t care if it’s too heavy to wear for hours at a time, I always work in 25 minute blocks anyway. Breaks are good. I don’t c…

Can you describe the tasks you will actually be doing like this and why this headset is actually helpful?

Re: Apple Vision Pro review: magic, until it's not

#238

> Apple is so incredibly capable, stocked with talent, and loaded with resources that the company simply went out and engineered the hell out of the hardest problems it could think of in order to find a challenge. That’s good! I think they knew before halfway through that it was not possible to build a practical product, but Apple thinks it's important to stay relevant and appear innovative, so they went along and bu…

>The part of the demo where the dad played with his kids while wearing the Vision Pro and then watched the playback alone later was disturbing. I'm glad I'm not alone who feels the same. To me, that scene is so out of place, so dystopian that it's outright ridiculous that it's presented in a demo like this.

Everyone I have heard talk about that initial demo mentioned it was weird and creepy.

But I do not think it was ever the plan that you would create spatial videos primarily from the headset. You can also take them with the latest gen of iPhones, but the VisionPro demo predated the iPhone announcement.

Re: Apple Vision Pro review: magic, until it's not

#239
> Basically, I keep asking if I prefer using a computer _in there_ rather than _out here_. And as interesting as the Vision Pro is, there’s a long way to go before it can beat _out here_.

I have to agree with this. We're getting more and more physically lonely as we find ourselves represented by personas on social networks and messaging services. I find the thought of viewing even the real world through a lens an extension of the wrong path we're already onto. Letting technology improve our daily lives and to connect doesn't have to be done this way. It's ironic, because mental health is plummeting in the western world and loneliness has been seen as a major contributing factor. That isn't letting technology help us, but letting technology consume us.

Re: Apple Vision Pro review: magic, until it's not

#240
post #106

Earlier quoted context omitted.

I wonder if an iTV would sell. All mondern smart tvs are covered in ads and spying. monitors of similar sizes cost 3x to 4x. so to me there might be a market for a non spying iTV with bultin Apple TV for say 1.5x. Or not, not sure enough people care about those issues.

I think a problem with TVs for Apple is that they’d be under pressure to build them in a zillion different sizes. That’s not in their DNA. A good beamer might be more fitting for them; they would only have to build them in ‘small’, ‘medium’ and ‘large’. In either case, like you I’m not sure the market is large enough for a company of Apple’s size and DNA (it’s unlikely that they’ll try to find not one huge next big h…

Not really. The vast majority of modern TVs are 43, 55 or 65 inch sizes. That's three sizes.
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