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Sega mistakenly reveals sales numbers of popular games

gematsu.com

201–210 of 231 posts

Re: Sega mistakenly reveals sales numbers of popular games

#202
post #181
post #63

persona 5 royal doing 7.25mil and sega still acting like it's some niche anime side hustle. meanwhile they keep pushing sonic into every genre except tax software

Don’t give them any ideas… https://taxheaven3000.com/

I refuse to believe that's a real thing. Seems like something you'd see in a Paul Verhoeven movie.

Re: Sega mistakenly reveals sales numbers of popular games

#203
post #179

I would've imagined these numbers to be much more than they are.

Yup. This is surprising to me too. These are numbers of a relatively small IT/financial firm. I guess all the hundreds of millions of dollars in gaming are taken by a small % of companies like Rockstar or the big mobile games.

Are you misreading the chart? They're not in dollars, they're in units. On slide 28 it mentions they sold 24 million units last year. Multiply by $30-60 to get actual revenue, and it's far in excess of "a relatively small IT/financial firm".

Re: Sega mistakenly reveals sales numbers of popular games

#204
post #203

Earlier quoted context omitted.

Yup. This is surprising to me too. These are numbers of a relatively small IT/financial firm. I guess all the hundreds of millions of dollars in gaming are taken by a small % of companies like Rockstar or the big mobile games.

Are you misreading the chart? They're not in dollars, they're in units. On slide 28 it mentions they sold 24 million units last year. Multiply by $30-60 to get actual revenue, and it's far in excess of "a relatively small IT/financial firm".

That makes much more sense, thank you. I just looked at the table on the linked page and not the *.pdf of the deck itself.

Re: Sega mistakenly reveals sales numbers of popular games

#205
post #63

persona 5 royal doing 7.25mil and sega still acting like it's some niche anime side hustle. meanwhile they keep pushing sonic into every genre except tax software

Sega Sammy's content business is only about a third of their total revenue, and that's for all games, anime, licensing deals (LEGO etc.) Persona 5 Royal is for all intent and purpose, a side hustle. https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir...

>Revenue

Profit, profit, profit. It was a standalone full-price expansion of an existing game. They made stupid money on that release.

Re: Sega mistakenly reveals sales numbers of popular games

#206
post #32

Earlier quoted context omitted.

How is it turn based when you get timed prompts to "press button not to die"?

When you select what action you want to do, the combat is paused and the game displays a menu. Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time. It works really well in practice, combining both strategic and twitch gameplay.

Sounds a bit like Legend of Dragoon. I should play that game again some time, leaving it unfinished is a shame.

Re: Sega mistakenly reveals sales numbers of popular games

#208
post #179

I would've imagined these numbers to be much more than they are.

Yup. This is surprising to me too. These are numbers of a relatively small IT/financial firm. I guess all the hundreds of millions of dollars in gaming are taken by a small % of companies like Rockstar or the big mobile games.

SEGA earns $2-3 billion in revenue every year.

Re: Sega mistakenly reveals sales numbers of popular games

#209

Earlier quoted context omitted.

Sega Sammy's content business is only about a third of their total revenue, and that's for all games, anime, licensing deals (LEGO etc.) Persona 5 Royal is for all intent and purpose, a side hustle. https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir...

>Revenue Profit, profit, profit. It was a standalone full-price expansion of an existing game. They made stupid money on that release.

I hear you, but that's really not where their heart is:

https://sccgmanagement.com/sccg-news/2025/5/15/sega-sammy-se...

> Sega Sammy’s new gaming division, which started in mid-2024, became a standout performer. This part of the business includes the US-focused slot machine company Sega Sammy Creation investments in online gaming, and a 45% stake in Paradise City, an integrated resort in South Korea. The division brought in ¥5.4 billion ($36.4 million) in sales and turned a profit, with an EBITDA of ¥1 billion ($6.7 million).

Re: Sega mistakenly reveals sales numbers of popular games

#210
post #208

Earlier quoted context omitted.

Yup. This is surprising to me too. These are numbers of a relatively small IT/financial firm. I guess all the hundreds of millions of dollars in gaming are taken by a small % of companies like Rockstar or the big mobile games.

SEGA earns $2-3 billion in revenue every year.

Keep in mind a lot of that is from Pachinko, see articles like this: https://www.tweaktown.com/news/56271/sega-made-1-billion-pac...
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