persona 5 royal doing 7.25mil and sega still acting like it's some niche anime side hustle. meanwhile they keep pushing sonic into every genre except tax software
Sega mistakenly reveals sales numbers of popular games
181–190 of 231 posts
Re: Sega mistakenly reveals sales numbers of popular games
#182Earlier quoted context omitted.
We do have a Persona 5 dungeon crawler, a Persona 5 rhythm game, a Persona 5 hack-and-slash game, a Persona 5 tactics game and a Persona 5 mobile game, as well as a Persona 5 TV anime and Persona 5 manga.
But still no persona 6 ;(
I played P4G long ago on my PS Vita, bought P5R on Steam a while back and I'm most of the way through it on my Steam Deck right now.
I love the story and the art for P5R but the game is a bit weak as a game, mainly in the way that other turn-based games (a genre I like) tend to be weak. Except for one battle, status effects mostly don't matter (just wait a few turns and they expire) Games with mechanics that don't matter are just so widespread: I think of Fire Emblem games where the weapon triangle doesn't matter because (i) it is so easy to overlevel characters, and (ii) if your characters is overleveled the weapon triangle doesn't matter.
P5R is a crazy long game that doesn't make you make any choices about which social attributes you develop or which characters you befriend, new game plus is unimaginable because the game is so long so you feel you have to do everything which makes the game longer. On top of it the game sets deadlines for you to clear various dungeons which are never challenging to hit.
... and it's not that it is a bad game relative to other games, it's one of the best, but playing through makes think that people need to make something really different in the area of turn-based games mashed up with visual novels such as shorter games that you have to play through to experience everything or games where every mechanic is meaningful. Back in the PS Vita era there were many games where I would really enjoy the NG+ such as Akiba's Trip 2 in which playthoughs got faster and faster as you got stronger or the Neptunia games which had first rate voice acting in two languages and NG+ meant you could enjoy both.
Re: Sega mistakenly reveals sales numbers of popular games
#183Video game consumers have always baffled me and this data just adds to it. Who are the 7 million people going out to buy the 20th Persona game? What are you actually hoping to get from it that isn't just a slight variance on something you've already had multiple times before? I have friends genuinely excited to go buy Mario Cart for the 17th time this year... Once you've made two objects move along an enclosed route…
Sometimes, we just don’t “get” the appeal of something. For me, one of those things is fishing. For someone else, it might be reading Hacker News. For you, it’s video games. I don’t think there’s anything wrong with differences of opinion, even to the point of bewilderment, but it doesn’t feel productive to question people’s interests and reduce them to, frankly, disingenuous levels of oversimplification. I think one…
[1] though my favorite time doing it was catching smelt on the docks on the back side of the barrier island at Hampton Beach with my grandparents and bringing back enough to fill the freezer
Re: Sega mistakenly reveals sales numbers of popular games
#184Earlier quoted context omitted.
It’s more interesting to me that so many are . It’s rare for any product to have more success in later invocations than the first edition, that is where the narrative is fresh and strong- and even in the event sequels are stronger, they tend to increase sales of the first season/movie/etc; because people want the whole experience.
Video games I feel like reverse this general trend, though. Unless they have a major story component (and sometimes even if they do) many games get iteratively 'better' (better for the purposes of making sales if not of making original fans happy) for various reasons: improvements to the core game loop, polish that makes the game more appealing to new audiences, and most importantly graphics. Story-based content is w…
Re: Sega mistakenly reveals sales numbers of popular games
#185Earlier quoted context omitted.
You do not have to Parry. You do not have to dodge. Most od the game you can tank and heal or resurect.
I don't think that's true. I played the game and without doing some serious level grinding, you take too much damage for it to be viable to ignore the dodge/parry mechanic.
Re: Sega mistakenly reveals sales numbers of popular games
#186The real story here is the highlighting of the flawed attempt to redact a document. Happens a lot.
Re: Sega mistakenly reveals sales numbers of popular games
#187Earlier quoted context omitted.
You do not have to Parry. You do not have to dodge. Most od the game you can tank and heal or resurect.
I don't think that's true. I played the game and without doing some serious level grinding, you take too much damage for it to be viable to ignore the dodge/parry mechanic.
Personally, I killed Simon on my second try by rebuilding my party to intentionally die to his attacks, proc some key Luminas and trigger the start of a high damage combo. The game rewards creative builds and lateral thinking.
Re: Sega mistakenly reveals sales numbers of popular games
#188I would've imagined these numbers to be much more than they are.
Re: Sega mistakenly reveals sales numbers of popular games
#189persona 5 royal doing 7.25mil and sega still acting like it's some niche anime side hustle. meanwhile they keep pushing sonic into every genre except tax software
Tails would be a clerk…
Re: Sega mistakenly reveals sales numbers of popular games
#190Earlier quoted context omitted.
This was sort-of the winning solution to an underhanded C contest to redact an image. Hazily remembered, but the winner used a trick where already black pixels got redacted to one color black and already white pixels got to an ever so slightly different black. Reversing the image would then make it trivial to read the original black-on-white text.
I remember that one: the two blacks were not slightly different, they were both exactly black but written in different ways. The image was in PPM format, which stores the color components of the pixels as ASCII text (so a white pixel is stored as "255 255 255" and a black one is "0 0 0"). To redact the image, the code replaced every digit of the numbers with '0', so white became "000 000 000" and black stayed as "0 0…