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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#201
post #185
post #13

The entrepreneurs of 2077 will learn about this game as an example of poor corporate vision and why you shouldn't ship a dysfunctional product.

CDProjekt reported that they've recouped the cost of development in hours after sales started. Financially, it's a smashing success. What's the lesson here?

That was before refunds though. It may no longer be true.

Re: Cyberpunk 2077 Refunds

#202

Earlier quoted context omitted.

No it isn't. Those concepts are a fetish of a very small (yet influential) group of people residing exclusively in the West. 90% of the world doesn't care. And as a Polish person myself, I can assure you this is not a condescending and not wrong about Poland at all. And just because you are offended it doesn't make you right.

You are just full of shit. Kaczynski wouldn’t have described LGBT rights as a “threat to Poland” if it weren’t for all the brave Polish activists who do in fact care about these things. 30% of Poles support same-sex marriage. The idea that the governing party of Poland speaks for all Poles is just fascist bullshit.

LGBT is an ideology, not "a rights package", so it's perfectly normal no reject it. All shamed eastern EU countries have working anti discrimination laws years in place. Even gay people hate LGBT, look at Jozsef Szajer example.

Re: Cyberpunk 2077 Refunds

#203

Earlier quoted context omitted.

Honestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

I feel like there's going to be a lot of personal opinions going on here. I personally think they delivered on all the points, and I'm very happy with it - 20 hours in the worst bug I've seen was my character T-Posing through the roof of my car. But the storytelling is just fantastic, love it.

And....barren city? Are we even playing the same game?

Re: Cyberpunk 2077 Refunds

#204

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I didn't follow any of the hype at all so I had no expectations to build up beyond the excitement of enjoying a sci-fi RPG (a bit tired of the usual fantasy setting).

The fact that it feels like an homage to Deus Ex, or even a spiritual successor, is more than anything I could have wanted. A GTA/RDR style simulator would have bored me to death.

So, I'm quite content with what we got and I can imagine it'll only improve with the typical GOTY edition, as with CDPR's Witcher games.

Re: Cyberpunk 2077 Refunds

#205

Early access. It’s a great way to release software. CD Projekt missed a trick here by not taking this route.

Early access is usually great for multiplayer games. For single player, story driven games, early access serves as a way to spoil the game for customers who intend to buy at release.

ye but for sandbox games I feel like its pretty important because the scope of them is far too broad (especially if you add in all the platforms and languages).

Maybe save the main questline as the first major piece of DLC to avoid that problem?

Re: Cyberpunk 2077 Refunds

#206
post #161
post #103

Earlier quoted context omitted.

How are you getting 4K on a Mac? I'm also playing Cyberpunk 2077 on Stadia and I've been quite positively surprised by it. However, I'm not really sold on Stadia generally yet. There's definitely some input lag and I can feel my mouse movements being "spongy". I'm also having a hard time driving, but I don't know if that's the input lag or just the game. Also, even if the game is running at the best possible graphica…

Same here, playing on Stadia (4k). I tried it on 3 devices: - windows 10 PC over Ethernet - no lag - MBP 16 over WiFi - lag - pixel slate over WiFi - lag The lag is not too bad, but still noticeable. I only play on the PC now. I have no idea how to fix WiFi lag.

Mac wifi lag happens due to location services. Disabling it fixes most of the lag.

https://community.stadia.com/t5/Stadia-on-Chrome/Fixing-stut...

Re: Cyberpunk 2077 Refunds

#207
For all the negativity surrounding this game I have mostly positivity for Google Stadia. I bought the game + free chromecast & controller and Stadia has truly surprised me. It's amazing how low the input lag is on a streamed game.

For this game in particular the bugs and performance issues don't seem present as they are on PS4 and Xbox One.

Re: Cyberpunk 2077 Refunds

#208

Earlier quoted context omitted.

CD Projekt failed at many things in this project, but the things it failed on were mostly moonshots. Nobody except Rockstar and Insomniac does AAA open-wolrd and story-rich game that was expected from CD Projekt, and these studios have enormous head-start. Some engineering projects are not solved by money, they only get solved and polished by institutional experience. And in some areas, Cyberpunk was actually trying…

Fast vehicles? Did you actually play the game? At some point they realized their engine is terrible at streaming assets, so they made all vehicles very, very slow. Yes, it says “160 mph” in the speedometer, but it takes much longer to reach your destination than it should at that speed.

Maybe it is actually km/h

Re: Cyberpunk 2077 Refunds

#209

Ultimately I think the rushed launch will turn out to have been a correct decision, or at least not as horrible as it seems. The holiday season, especially during a pandemic when millions are stuck at home, is simply a financial opportunity too good to pass up. Launching in a few months would have lost those sales, while delaying the game (again) until holiday season 2021 would have destroyed a lot of hype and antici…

I highly doubt it.

The gaming industry today is very different from what it was even ten years ago. It used to be that games made a healthy chunk of their income in the first month of launch. Back then it made total sense to rush a crappy game out before the holiday season.

However, today, the best selling games do so at steady rates over the span of years. The first month or so of sales may only represent 10-20% of total sales over five years. The Witcher 3 looks like it sold around 1.5 million preorders, but almost 30 million units in total.

All the bad publicity around this game is going to reduce gross sales of CP2077 and ensure that the public is leery of pre-ordering a CDPR in the future.

Re: Cyberpunk 2077 Refunds

#210
post #128

Earlier quoted context omitted.

I have a 1000/100 fiber connection and the best ping I've gotten is 6 ms. Most often I get 16 ms though.

16ms is basically 60fps. That should feel pretty smooth.

Gotta multiply it by two though, since you need a round trip from your computer -> Stadia -> your computer to get feedback right?
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