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Automata: Like the Game of Life, but with violence

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Re: Automata: Like the Game of Life, but with violence

#22
post #19

There is something wrong with the game, the sum of the number of cells of each color is not constant. Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least. Otherwise, nice idea!

Is: "Cells surrounded by three or more cells belonging to the same opponent are consumed", not the reason for the non-constant # of cells?

I imagine that is the author's language for the fact cells get captured and turned. In fact, I don't see how it would possible for the # to stay constant; how would anyone color ever "win"(take over the board) if such a requirement was maintained?

I also may not be correctly following your questions logic...

Re: Automata: Like the Game of Life, but with violence

#23
post #19

There is something wrong with the game, the sum of the number of cells of each color is not constant. Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least. Otherwise, nice idea!

Is: "Cells surrounded by three or more cells belonging to the same opponent are consumed", not the reason for the non-constant # of cells? I imagine that is the author's language for the fact cells get captured and turned. In fact, I don't see how it would possible for the # to stay constant; how would anyone color ever "win"(take over the board) if such a requirement was maintained? I also may not be correctly follo…

There are xxxx number of cells.

The number displayed in each color block on the left is like a score, the number of cells it has.

Adding together those numbers != xxxx.

Re: Automata: Like the Game of Life, but with violence

#24
post #19

There is something wrong with the game, the sum of the number of cells of each color is not constant. Also it for some reason got almost impossible to paint the board one color; beginning was easy enough. A splash was enough. Somehow the "end-game" is nearly impossible to complete. The very frustrating input method does not help the least. Otherwise, nice idea!

Try pausing the game before painting?

Re: Automata: Like the Game of Life, but with violence

#25

reminds me a lot of an old multiplayer network game called "liquid war" http://www.ufoot.org/liquidwar http://www.youtube.com/watch?v=nj65vUy3rK8

I loved that game! I must've sunk countless hours playing against the AI's. For being so simple, it's remarkably fun.

Re: Automata: Like the Game of Life, but with violence

#28

This game is quite different from Conway's Game of Life because it's not deterministic. During a turn, cells will rely on Math.random to find whether to move or divide; the direction that the cell move into is also randomized.

Assuming the RNG is a deterministic random number generator, then that should make the entire game deterministic? Given independent runs, the decisions that each cell takes should occur in order, and therefore achieve the same result.
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