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Pixar’s Rules of Storytelling

aerogrammestudio.com

21–30 of 31 posts

Re: Pixar’s Rules of Storytelling

#21
post #4

The article had a link to a "related post" which had Neil Gaiman's 8 rules for writing: http://aerogrammestudio.com/2013/02/28/neil-gaimns-eight-rul... I found those far more useful than the Pixar ones. (Although I admit that "when stuck, list everything that would NOT happen next" is a pretty good one.)

"Perfection is like chasing the horizon." - Neil Gaiman

Great quote, applicable to nearly everything.

Re: Pixar’s Rules of Storytelling

#22
post #15

As suggestions to tape on your wall, these seem excellent, something to look at when you are stuck. As rules, maybe not. "What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?" Interesting notion, but then I think of War and Peace . Pierre Bezuhov is good at nothing much at all. He is challenged, and transformed. But what is the polar opposite of being a…

First you think you're above the rules, then you know enough to follow them, then you know enough to break them.

Re: Pixar’s Rules of Storytelling

#24
post #19
post #17

This is great. It also makes me think that, for whatever reasons, Cars 2 was not written by Pixar. It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities. Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message bu…

Cars was quite profitable post-box office, I can't help but think Disney pushed for a sequel before the buzz ran off.

To my cynical eye, Cars 2 was written solely from a merchandise expansion point of view.

I just don't understand why someone didn't stand up and say 'can't we write a good sequel and make lots of money?'

In short : why not Empire Strikes Back? Lots of cool merch in that one, but a good story as well. It can be done.

Re: Pixar’s Rules of Storytelling

#25
post #5

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.

Here's a great clip of South Park creators Trey Parker and Matt Stone explaining this point to a group of film students:

http://www.nytimes.com/video/2011/09/07/arts/television/1000...

Re: Pixar’s Rules of Storytelling

#26
post #13
post #5

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.

It really underscores the basic way to write a plot.

You should avoid trying to start pun threads, though your profile suggests you do this in protest, which is even less useful.

Re: Pixar’s Rules of Storytelling

#27
post #12

Earlier quoted context omitted.

Even further on this tangent -- Mass Effect's problems began right at the setup. It starts too big. You begin as a hero, chosen by Earth to be, in essence, the representative for all humanity. (Recall your choice of back stories each points to your character having a past more interesting than anything that happens in the actual story -- always a bad sign and indicative of lazy writing.) It's a terrible way to start…

Given the scale of the problem (reapers), starting at a Spectre scale is pretty logical. Else you'd have character progression that is too fast

They picked the scale of the problem too.

Re: Pixar’s Rules of Storytelling

#28
post #17

This is great. It also makes me think that, for whatever reasons, Cars 2 was not written by Pixar. It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities. Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message bu…

Agree. Cars was fantastic. I have watched it a hundred times with my kids. Cars 2 with the guns, torturing of cars, was to me a horrible movie. Saw it once in the theater, and I have no interest in buying the movie or watching it again.

Re: Pixar’s Rules of Storytelling

#29
post #18
post #5

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.

This is great! Although I'm confused about the two Because of Thats... can someone provide an example of how to complete this in a way that this part makes sense?

Once upon a time there was a single father and his son. Every day, the father was overprotective and worried about his boy. One day the boy went out on his own, and got kidnapped. Because of that, the father went on a quest to find him. Because of that, the father had a lot of new experiences, met lots of new and different people, and realized what was important in life. Until finally he rescued his son, and they lived happily ever after.

I'm sure you could write it up other ways, and do a better job with more time, but basically, that's Finding Nemo.

Re: Pixar’s Rules of Storytelling

#30
post #13

Earlier quoted context omitted.

It really underscores the basic way to write a plot.

You should avoid trying to start pun threads, though your profile suggests you do this in protest, which is even less useful.

I don't do it in protest, and if you look in my history, my attempts at humour are rare. I'm also not trying to start a thread.

Look at my profile again, and you should see that I'm far more passionate about the inane, arse-backwards moderation system.

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