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Pixar’s Rules of Storytelling

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11–20 of 31 posts

Re: Pixar’s Rules of Storytelling

#11

"Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front." Mass Effect 3... 17 suck endings. That got to be a record somewhere.

Even further on this tangent -- Mass Effect's problems began right at the setup. It starts too big. You begin as a hero, chosen by Earth to be, in essence, the representative for all humanity. (Recall your choice of back stories each points to your character having a past more interesting than anything that happens in the actual story -- always a bad sign and indicative of lazy writing.) It's a terrible way to start a story, it's a cheap trick (raising the stakes by giving them really big important labels). It's a testament to the game's execution that it is as good as it is despite this quite awful setup.

Re: Pixar’s Rules of Storytelling

#12

"Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front." Mass Effect 3... 17 suck endings. That got to be a record somewhere.

Even further on this tangent -- Mass Effect's problems began right at the setup. It starts too big. You begin as a hero, chosen by Earth to be, in essence, the representative for all humanity. (Recall your choice of back stories each points to your character having a past more interesting than anything that happens in the actual story -- always a bad sign and indicative of lazy writing.) It's a terrible way to start…

Given the scale of the problem (reapers), starting at a Spectre scale is pretty logical. Else you'd have character progression that is too fast

Re: Pixar’s Rules of Storytelling

#15
As suggestions to tape on your wall, these seem excellent, something to look at when you are stuck. As rules, maybe not.

"What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?"

Interesting notion, but then I think of War and Peace. Pierre Bezuhov is good at nothing much at all. He is challenged, and transformed. But what is the polar opposite of being a prisoner of the French in Moscow and during the retreat? Prince Andrei is good at a hell of a lot of things; what seems to transform him is being shot up to one degree or another...

Re: Pixar’s Rules of Storytelling

#16
post #5

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.

Wow... I've just sat here for a few minutes plugging random words into that. It really does get the brain working :)

Re: Pixar’s Rules of Storytelling

#17
This is great. It also makes me think that, for whatever reasons, Cars 2 was not written by Pixar.

It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities.

Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message but I'm not sure what it was.

Would it have been that hard to come up with a better story for the follow up?

Re: Pixar’s Rules of Storytelling

#18
post #5

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.

This is great! Although I'm confused about the two Because of Thats... can someone provide an example of how to complete this in a way that this part makes sense?

Re: Pixar’s Rules of Storytelling

#19
post #17

This is great. It also makes me think that, for whatever reasons, Cars 2 was not written by Pixar. It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities. Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message bu…

Cars was quite profitable post-box office, I can't help but think Disney pushed for a sequel before the buzz ran off.

Re: Pixar’s Rules of Storytelling

#20
post #18
post #5

Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.

This is great! Although I'm confused about the two Because of Thats... can someone provide an example of how to complete this in a way that this part makes sense?

Act II of your story is a chain of not just one cause and effect events.
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