"Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front." Mass Effect 3... 17 suck endings. That got to be a record somewhere.
Pixar’s Rules of Storytelling
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Re: Pixar’s Rules of Storytelling
#12"Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front." Mass Effect 3... 17 suck endings. That got to be a record somewhere.
Even further on this tangent -- Mass Effect's problems began right at the setup. It starts too big. You begin as a hero, chosen by Earth to be, in essence, the representative for all humanity. (Recall your choice of back stories each points to your character having a past more interesting than anything that happens in the actual story -- always a bad sign and indicative of lazy writing.) It's a terrible way to start…
Re: Pixar’s Rules of Storytelling
#13Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.
Re: Pixar’s Rules of Storytelling
#14Re: Pixar’s Rules of Storytelling
#15"What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?"
Interesting notion, but then I think of War and Peace. Pierre Bezuhov is good at nothing much at all. He is challenged, and transformed. But what is the polar opposite of being a prisoner of the French in Moscow and during the retreat? Prince Andrei is good at a hell of a lot of things; what seems to transform him is being shot up to one degree or another...
Re: Pixar’s Rules of Storytelling
#16Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.
Re: Pixar’s Rules of Storytelling
#17It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities.
Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message but I'm not sure what it was.
Would it have been that hard to come up with a better story for the follow up?
Re: Pixar’s Rules of Storytelling
#18Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.
Re: Pixar’s Rules of Storytelling
#19This is great. It also makes me think that, for whatever reasons, Cars 2 was not written by Pixar. It's a horrible sequel. The original story had fully rounded characters, personal discovery, redemption, recognition of working with others, a whole pile of admirable qualities. Cars 2 has a bunch of animated effects, celebrity cameos, and lots of guns, shooting and rockets. There may have been a story with a message bu…
Re: Pixar’s Rules of Storytelling
#20Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___. Also a good way to write a product definition.
This is great! Although I'm confused about the two Because of Thats... can someone provide an example of how to complete this in a way that this part makes sense?