kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work and then valve is probably going to succeed, to Microsoft's detriment
Valve reveals it’s the architect behind a push to bring Windows games to Arm
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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#22> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future. Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.
> though not all developers elect to enable it. Looking at you Rust. Edit: And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not. https://areweanticheatyet.com/
It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#23Earlier quoted context omitted.
> though not all developers elect to enable it. Looking at you Rust. Edit: And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not. https://areweanticheatyet.com/
First i thought you meant the video game Rust. Then I saw the arewe…yet url and thought you meant Rust the programming language Then I visited the arewe…yet link and realized it was the Rust game you meant after all
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#24Earlier quoted context omitted.
Rosetta 2 is going to be EOL'd within the next few years. A more permanent solution would certainly be welcome.
i’m not sure how end-of-life it will actually be because rosetta is used in apple/container and seems to be a large part of the virtualization stuff apple’s built in the last few years
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#25Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.
Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.
Why would Apple ever invite Valve to potentially do the same to them?
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#26Earlier quoted context omitted.
> though not all developers elect to enable it. Looking at you Rust. Edit: And the rest of you. If even Microsoft's Masterchief Collection supports it, I Don't understand why everyone else does not. https://areweanticheatyet.com/
> I Don't understand why everyone else does not. It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#27kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work and then valve is probably going to succeed, to Microsoft's detriment
Well, compiling ARM game binaries is actually super duper easy and just totally fine. The issue Windows actually has with ARM is GPU drivers for the ARM SoCs. Qualcomm graphics drivers are just super slow and unreliable and bad. ARM CPU w AMD GPU is easy mode.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#28This is news how exactly since the announcement of arm Steam Frame?
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#29Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#30As far as I know RISC provides similar power efficiency and sleep that is like ARM.