Live data from Hacker News

Shapez2 Released

shapez2.com

21–30 of 41 posts

Re: Shapez2 Released

#21
>Shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits

What is the motivator of the primary gameplay loop? If I never have to make a hard decision on how to use an earned resource then it devalues my autonomy.

Re: Shapez2 Released

#22

>Shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits What is the motivator of the primary gameplay loop? If I never have to make a hard decision on how to use an earned resource then it devalues my autonomy.

If you play on the harder difficulties, you are limited by the number of platforms you can build (even if you later delete one). You earn more by delivering certain shapes, with more complex shapes giving more points. It means your platforms both need to be efficient, and you need to be thoughtful in how you place them.

Re: Shapez2 Released

#23
post #18

Liking it so far, although the 'task' progression isn't my favorite. Feels like there are way too many tasks to do that seem like tedious busywork. Honestly a really simple game design fix for this would be to unlock tasks more slowly as the player demonstrates more engagement with the system. That way if you are like me and mostly find them boring and repetitive, you don't feel as bad about not getting them done.

From what I have seen, there are the main tasks (of which there are generally only 2 active at once), and side tasks. New side tasks unlock as you complete each tier of main tasks, and seem to be a mix between teaching different useful patterns you will need and something to do while waiting for the main tasks to finish.

Re: Shapez2 Released

#24
post #22

>Shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits What is the motivator of the primary gameplay loop? If I never have to make a hard decision on how to use an earned resource then it devalues my autonomy.

If you play on the harder difficulties, you are limited by the number of platforms you can build (even if you later delete one). You earn more by delivering certain shapes, with more complex shapes giving more points. It means your platforms both need to be efficient, and you need to be thoughtful in how you place them.

And blueprint points (which are used for copy and paste as well as placing actual blueprints) also need to be earned by building particular shapes.

Re: Shapez2 Released

#25

I love Shapez 1, it's really a game I can recommend to people who love puzzles, planing, organizing stuff and those things. So I also tried the Demo for Shapez 2 when It released, but I kinda didn't vibed for me, the old charm is not there. I think it's because it's now 3D, and controls were also a bit wobbly and shaky at the time. Does anyone know if this has been improved till then? Or is this version just more con…

I also enjoyed shapez 1 more and don't really like this 3D version as much. The controls are... difficult, I think.

I do other 3D factory/sim games fine (like Dyson Sphere Program or Cities Skylines or hybrid transportation games), but IMO the stacking of shapez 2 is more a gimmicky distraction than an actually enjoyable element. It's really annoying having to route things in different levels because the UI doesn't make it easy to see what is happening. Instead of natural ramps like in other games you have these elevators and anchors that are hard to control.

Re: Shapez2 Released

#26

>Shapez 2 is the purest factory building game imaginable - all buildings are free, resources never run out and there are no enemies or time limits What is the motivator of the primary gameplay loop? If I never have to make a hard decision on how to use an earned resource then it devalues my autonomy.

Efficiency (in time and space). You can build a simple machine that finishes the task in five slow hours or you can parallelize, stack, route, etc. it and do it in a few minutes. Kinda a programming/logistics game in that regard, IMO.

Even in similar games like Dyson Sphere Program, you can play with cheats on (infinite or free resources) and but it's still a challenge to scale up production.

Re: Shapez2 Released

#27

Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

I bought shapez 1 off Steam, from the dev directly, and got both the offline key and a Steam key. What's wrong with that?

Re: Shapez2 Released

#28
post #11
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

The original is open source! https://github.com/tobspr-games/shapez.io?tab=readme-ov-file

You can play the demo version in a browser too: https://shapez.io/

Re: Shapez2 Released

#29
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

> Looks very polished, also glad to see a launch with a mac build.

And it's definitely great! I just hope they get a universal build soon, as if you are on Apple Silicon (M1+), the game runs under Rosetta. There's a bit of a performance hit because of this, although you can still run really high resolution (5K) on low fairly effortlessly! And it looks absolutely beautiful.

Side note, I was a tiny bit confused about the "tutorial" when you get the two checkboxes, one of them saying something like "Don't destroy buildings".

I thought it meant you should reuse your structures and not destroy them, which after a few milestones is just not possible at all.

Re: Shapez2 Released

#30
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

> also glad to see a launch with a mac build

Performance on my M2 Max is pretty poor, even just in the tutorial levels. I wonder if it's a Rosetta build...? Playable on Medium-High or so but laggy on higher settings right off the bat.

(On the other hand, it also launched on GeForce Now, and is silky-smooth there.)

Post reply on HN