Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…
Shapez2 Released
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Re: Shapez2 Released
#12Love it, and it even has a native linux version. Level of polish in this game is unreal.
My only minor peeve with the sequel so far is that the logistics of moving stuff back to the central platform is pretty fiddly and time-consuming compared to the first one. I think there's an unlockable upgrade I'm nowhere near getting which might fix that though.
Re: Shapez2 Released
#13Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…
Re: Shapez2 Released
#14Supported by the German federal government? What does the government gain from it? Is there educational content?
Joking aside, governments don’t only do things they can directly gain from, they sponsor or subsidise various activities which they believe are beneficial (eg in this case strengthening a domestic software or games industry seems like the sort of thing a government might spend some grant money to do).
BTW for people who like these sort of factory genre games, shapez2 is really great in my opinion, and for an early access title, performance has been silky smooth for me so far even in quite large factories although I haven’t got to real megafactory status yet.
Re: Shapez2 Released
#15Re: Shapez2 Released
#16Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…
The Factorio team has kept up a very good devlog for over a decade now. https://www.factorio.com/blog
Re: Shapez2 Released
#17Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.
Re: Shapez2 Released
#18Honestly a really simple game design fix for this would be to unlock tasks more slowly as the player demonstrates more engagement with the system. That way if you are like me and mostly find them boring and repetitive, you don't feel as bad about not getting them done.
Re: Shapez2 Released
#19Love it, and it even has a native linux version. Level of polish in this game is unreal.
I wish my PCB/schematic editor was half this easy to use.