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Shapez2 Released

shapez2.com

11–20 of 41 posts

Re: Shapez2 Released

#11
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

The original is open source! https://github.com/tobspr-games/shapez.io?tab=readme-ov-file

Re: Shapez2 Released

#12

Love it, and it even has a native linux version. Level of polish in this game is unreal.

I hit some sound issues in the Linux version, for anyone else with the same problem telling Steam to use Proton to run the Windows version instead is a workaround.

My only minor peeve with the sequel so far is that the logistics of moving stuff back to the central platform is pretty fiddly and time-consuming compared to the first one. I think there's an unlockable upgrade I'm nowhere near getting which might fix that though.

Re: Shapez2 Released

#13
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

The Factorio team has kept up a very good devlog for over a decade now.

https://www.factorio.com/blog

Re: Shapez2 Released

#14

Supported by the German federal government? What does the government gain from it? Is there educational content?

They get all these people around the world making complicated painted shapes which they can then use for their own nefarious purposes.

Joking aside, governments don’t only do things they can directly gain from, they sponsor or subsidise various activities which they believe are beneficial (eg in this case strengthening a domestic software or games industry seems like the sort of thing a government might spend some grant money to do).

BTW for people who like these sort of factory genre games, shapez2 is really great in my opinion, and for an early access title, performance has been silky smooth for me so far even in quite large factories although I haven’t got to real megafactory status yet.

Re: Shapez2 Released

#15
Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

Re: Shapez2 Released

#16
post #13
post #9

Looks very polished, also glad to see a launch with a mac build. I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games. It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it'…

The Factorio team has kept up a very good devlog for over a decade now. https://www.factorio.com/blog

Here's a complementary link on the optimization of the Factorio. https://news.ycombinator.com/item?id=35869671

Re: Shapez2 Released

#17

Before paying up, keep in mind the bait-and-switch played on people with version one. Anyone without a Steam account is stuck with an old version when it required a Steam account after launch.

Unfortunate but not exactly deceptive, because the developer did provide a free Steam key for whoever bought the game in other platforms. I for example got one from my initial itch.io purchase. I did have been told that such requests were rare enough due to the low sales on other platforms IIRC, which is probably why it's no longer available elsewhere.

Re: Shapez2 Released

#18
Liking it so far, although the 'task' progression isn't my favorite. Feels like there are way too many tasks to do that seem like tedious busywork.

Honestly a really simple game design fix for this would be to unlock tasks more slowly as the player demonstrates more engagement with the system. That way if you are like me and mostly find them boring and repetitive, you don't feel as bad about not getting them done.

Re: Shapez2 Released

#19

Love it, and it even has a native linux version. Level of polish in this game is unreal.

It's a fantastic example of good UI. Everything is discoverable and has great defaults, there are easy keyboard shortcuts for all the common actions.

I wish my PCB/schematic editor was half this easy to use.

Re: Shapez2 Released

#20
I love Shapez 1, it's really a game I can recommend to people who love puzzles, planing, organizing stuff and those things. So I also tried the Demo for Shapez 2 when It released, but I kinda didn't vibed for me, the old charm is not there. I think it's because it's now 3D, and controls were also a bit wobbly and shaky at the time. Does anyone know if this has been improved till then? Or is this version just more content than the demo?
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