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Shapez2 Released

shapez2.com

1–10 of 41 posts

Re: Shapez2 Released

#6
The appeal of it perplexes me. On paper, its a visual game about figuring out some random chains of function applications (cutters, stackers, painters, rotators) applied to a stream of shapes - sounds like a boring chore, but actually a very rewarding and addictive experience. Go try figure us out, squishy brains, rewarding themselves after attaching a virtual belt full of vietual squares to a gizmo that produces a belt full of halved virtual squares on screen. Humans are weird.

Kudos for such a polished release and launch!

Re: Shapez2 Released

#8

Supported by the German federal government? What does the government gain from it? Is there educational content?

Germany wants to strengthen their game industry by giving grants to game developers. Since 2019, 550 projects were partly funded by the government. [1]

[1] https://www.bmwk.de/Redaktion/EN/Dossier/games.html

Re: Shapez2 Released

#9
Looks very polished, also glad to see a launch with a mac build.

I'd love a write up from the devs on how these type of games are built. I understand arcade style games, but not how you write structs to support these types of games.

It looks very challenging to design and program by the sheer amount of stuff happening in real time, and the careful balance of gameplay. Then again I could be completely outdated and it's not a technological feat in today's standards.

Re: Shapez2 Released

#10
To be clear it's an early access release, although as far as I can tell it's very high quality early access, with a lot of polish and heaps of features.
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