I just set http://www.Asteroids.com to redirect to http://www.MMOAsteroids.com for the next week.
Show HN: We built real MMO Asteroids
21–30 of 67 posts
Re: Show HN: We built real MMO Asteroids
#22However, if the map scrolled instead of wrapped, it could easily become massive.
Re: Show HN: We built real MMO Asteroids
#23The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…
Re: Show HN: We built real MMO Asteroids
#24The scoreboard has been hacked already!!!! Also, I'm not sure if I was regrouped with players who weren't signed in but after logging in with Twitter I no longer saw any other user pictures.
Hah! Yeah, we left the debug console open so you can play with it. It's a graphical debugger that shows the data updates for the game in realtime. Have fun: http://mmoa0.firebase.com/mmoaleaderboard0
Re: Show HN: We built real MMO Asteroids
#25Re: Show HN: We built real MMO Asteroids
#26Very cool. Quick feedback: there are too many players on one screen. Getting immediately run into and killed repeatedly by random players careening around isn't a great user experience. My guess is dropping ~5 players max onto a canvas would be more compelling, and lead to longer initial engagement times.
Good feedback; just bumped up the split between users and games. Should ease up a bit. As traffic ebbs and flows we'll try to keep it balanced. It doesn't assign users in any intelligent way right now..
It's a bit too easy to get killed right after spawning; maybe there should be a very short grace period in which you can start moving, but can't yet kill or be killed.
Regardless, it's a very fun game. Thank you!
Re: Show HN: We built real MMO Asteroids
#27This little sample game turned out to be tons of fun and is a great example of how to build something like this in a scalable and rock solid way.
Re: Show HN: We built real MMO Asteroids
#28I discovered this one last week, and I personally prefer it: http://seb.ly/demos/MMOsteroids.html
[1] http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/
Re: Show HN: We built real MMO Asteroids
#29I'll agree it's multiplayer, but considering gameplay goes from "fun and challenging" to "frustrating" at around 10-15 players, I doubt its massive-ness. However, if the map scrolled instead of wrapped, it could easily become massive.
Re: Show HN: We built real MMO Asteroids
#30After feeling the heartbreak of seeing MMOAsteroids last week turn out to be an April Fools' joke, I decided to take things into my own hands. This afternoon hack project I threw together yesterday using Firebase. I adapted a simple single-player asteroids game off github ( https://github.com/dmcinnes/HTML5-Asteroids ) and made it fully multi-player with Firebase. It's set up to spread out users across a bunch of gam…