Show HN: We built real MMO Asteroids
11–20 of 67 posts
Re: Show HN: We built real MMO Asteroids
#12This reminds me more of an old DOS shareware game called Spacewar (http://www.youtube.com/watch?v=yY5qHe2VadA), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.)
This was one of my (and my friends') favorite small games back around 1990.
Edit: It was a DOS game when I played it. It is good to feel like a young person when talking about a game that I played 22 years ago.
Re: Show HN: We built real MMO Asteroids
#13Re: Show HN: We built real MMO Asteroids
#14The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…
Re: Show HN: We built real MMO Asteroids
#15Re: Show HN: We built real MMO Asteroids
#16After feeling the heartbreak of seeing MMOAsteroids last week turn out to be an April Fools' joke, I decided to take things into my own hands. This afternoon hack project I threw together yesterday using Firebase. I adapted a simple single-player asteroids game off github ( https://github.com/dmcinnes/HTML5-Asteroids ) and made it fully multi-player with Firebase. It's set up to spread out users across a bunch of gam…
Re: Show HN: We built real MMO Asteroids
#17Very cool. Quick feedback: there are too many players on one screen. Getting immediately run into and killed repeatedly by random players careening around isn't a great user experience. My guess is dropping ~5 players max onto a canvas would be more compelling, and lead to longer initial engagement times.
Re: Show HN: We built real MMO Asteroids
#18After feeling the heartbreak of seeing MMOAsteroids last week turn out to be an April Fools' joke, I decided to take things into my own hands. This afternoon hack project I threw together yesterday using Firebase. I adapted a simple single-player asteroids game off github ( https://github.com/dmcinnes/HTML5-Asteroids ) and made it fully multi-player with Firebase. It's set up to spread out users across a bunch of gam…
Glad to see my code live on :) Nice work!
Re: Show HN: We built real MMO Asteroids
#19Also, I'm not sure if I was regrouped with players who weren't signed in but after logging in with Twitter I no longer saw any other user pictures.
Re: Show HN: We built real MMO Asteroids
#20The scoreboard has been hacked already!!!! Also, I'm not sure if I was regrouped with players who weren't signed in but after logging in with Twitter I no longer saw any other user pictures.