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Show HN: We built real MMO Asteroids

mmoasteroids.com

21–30 of 67 posts

Re: Show HN: We built real MMO Asteroids

#23

The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…

There was another one called Subspace (now Continuum) http://www.getcontinuum.com/. I loved the early days of that game. 1997-ish.

Re: Show HN: We built real MMO Asteroids

#24
post #20

The scoreboard has been hacked already!!!! Also, I'm not sure if I was regrouped with players who weren't signed in but after logging in with Twitter I no longer saw any other user pictures.

Hah! Yeah, we left the debug console open so you can play with it. It's a graphical debugger that shows the data updates for the game in realtime. Have fun: http://mmoa0.firebase.com/mmoaleaderboard0

Oh no. I predict that within the hour every player will have a rage face as their player picture.

Re: Show HN: We built real MMO Asteroids

#26
post #17

Very cool. Quick feedback: there are too many players on one screen. Getting immediately run into and killed repeatedly by random players careening around isn't a great user experience. My guess is dropping ~5 players max onto a canvas would be more compelling, and lead to longer initial engagement times.

Good feedback; just bumped up the split between users and games. Should ease up a bit. As traffic ebbs and flows we'll try to keep it balanced. It doesn't assign users in any intelligent way right now..

It also seems that spawning happens only in the top left section of the canvas, which makes that area especially crowded.

It's a bit too easy to get killed right after spawning; maybe there should be a very short grace period in which you can start moving, but can't yet kill or be killed.

Regardless, it's a very fun game. Thank you!

Re: Show HN: We built real MMO Asteroids

#28

I discovered this one last week, and I personally prefer it: http://seb.ly/demos/MMOsteroids.html

That's a clever April Fool's prank[1], and the inspiration for this one (which is real)

[1] http://seb.ly/2012/04/gotcha-fake-mmo-asteroids-april-fool/

Re: Show HN: We built real MMO Asteroids

#29

I'll agree it's multiplayer, but considering gameplay goes from "fun and challenging" to "frustrating" at around 10-15 players, I doubt its massive-ness. However, if the map scrolled instead of wrapped, it could easily become massive.

Yeah. We broke it up into a bunch of smaller individual games that people get assigned to.

Re: Show HN: We built real MMO Asteroids

#30
post #2

After feeling the heartbreak of seeing MMOAsteroids last week turn out to be an April Fools' joke, I decided to take things into my own hands. This afternoon hack project I threw together yesterday using Firebase. I adapted a simple single-player asteroids game off github ( https://github.com/dmcinnes/HTML5-Asteroids ) and made it fully multi-player with Firebase. It's set up to spread out users across a bunch of gam…

It's fun. Congratulations!
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