Live data from Hacker News

Gwern's Law: Ads cost you a tenth of your users

twitter.com

191–200 of 323 posts

Re: Gwern's Law: Ads cost you a tenth of your users

#191

Earlier quoted context omitted.

It's similar to how prostitution seems more ethical than telemarketing - one involves voluntary exchange of value between two willing consenting parties, the other involves harassing people and, frequently, trying to scam them.

My understanding is that the people working in that industry prefer to call it "sex work." "Prostitute" has negative historical connotations. For example, we will say that Mitch McConnell has prostituted himself to billionaires, but we would never call him a sex worker. /ducks

We wouldn't call him a "sex worker" precisely because it is an unnatural and forced piece of language.

Re: Gwern's Law: Ads cost you a tenth of your users

#192
post #160

Earlier quoted context omitted.

What are you trying to accomplish by clicking "not relevant"?

My (naive) hope was that after a while they'd give up. Is there a better response, you think, that would possibly decrease the number of ads I see?

The "not relevant" button certainly means "please, show me other kinds of ads".

Re: Gwern's Law: Ads cost you a tenth of your users

#193
post #86
post #7

More detailed discussion of the 4 other datapoints: https://www.gwern.net/Ads#replication (I added McCoy et al 2007 just last night, so now it's 5 total: me, Pandora, Mozilla, LinkedIn, and McCoy et al 2007.)

It's often said that less than 10% of users click ads. If there would be way to identify those users with reasonably low false positive rate, you could annoy only small fraction of users and keep more of them (if you want to have them).

Not all ads need clicking, and the big budgets have never been in generating clicks, but in Branding (like TV ads).

The 10% that click are likely spit somewhere around 50-50 between the least valuable eyeballs (suckers who click ads) and people that actually are interested, depending upon the ad type (Search more valuable, banners less so).

Re: Gwern's Law: Ads cost you a tenth of your users

#194
post #44

If a game doesn't offer any way to pay to remove ads, it's an instant uninstall for me. If a game does offer it, but doesn't let me play for long enough to decide whether I like the game before it starts serving up unskippable ads, I uninstall it. Most games simply don't give enough time to decide if you even like it before they start throwing ads at you. That seems like a terrible policy in general, regardless of wh…

I’m about to release a fun little ambient physics based puzzle game on iOS and have been debating this. To me ads are a stain on what I consider my art. But at the same time I want to monetize and wonder if people will skip over a $1.99 download. What do you think? Ads with the option to unlock? Seems gross though... maybe free with paid version that includes level editor or additional level packs?

Publish it with ads; don't push enough ads that they take a relevant share of the player's time; if you have calm periods (like changing levels) prefer quick full screen ads on those periods; offer the option to pay for making the ads go away; make sure the ads really go away after somebody pays.

That is the best "user friendly, but viable" option I've seen in the wild.

Re: Gwern's Law: Ads cost you a tenth of your users

#195
post #32

I believe it. There are a lot of games that I downloaded from the app store and really liked initially. However, I noticed a pattern. At first, ads seemed to be optional (i.e double your gems by watching an ad!) However, after about 10 minutes of playing, I'd see an ad. No big deal. But then it got more and more aggressive. Pretty soon there was an ad after every single level, (plus the bonus ad if you want to double…

You are not their target market. Most of these companies make all of their money from "whales," people who play around the clock and spend a significant amount of money per month on in-app purchases and/or subscriptions. They have optimized their experience for finding and landing whales, and at the end of the day, you are probably an irritant to them, walking around complaining about the game while contributing so l…

I think the whales term goes only for spenders, not for dedicated players. There is so much time in a day, that you can not get a lot more from ads from a dedicated player than a regular one, but IAPs are usually infinite.

Re: Gwern's Law: Ads cost you a tenth of your users

#197

Earlier quoted context omitted.

Another reason to limit screen time for kids is to prevent developing nearsightedness. Although this is just anecdata, I was talking to my optometrist at my last appointment and he told me he's seen far more kids coming in with myopia than ever in his 30 years of practicing and he attributes it to kids spending too much time on phones and tablets. edit: Here's an article from nature which compiles some research on th…

I was looking for research to say that is a myth. But from a trusted source: The American Optometric Association: https://www.aoa.org/patients-and-public/eye-and-vision-probl...

I think there's more evidence that it's lack of bright light, not an excess of screen time, that can cause nearsightedness.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5976264/

Re: Gwern's Law: Ads cost you a tenth of your users

#198
post #78

Earlier quoted context omitted.

Ads don't affect SEO. It would allow websites to essentially pay for higher search results. There are tools that come with using ads that allow for insights into better SEO though - e.g. Adwords keyword planner.

Google's core business is letting people pay to be the top of search result.

For paid ads. SEO is not about search ads, but about organic search results (which is what I'm referencing).

Re: Gwern's Law: Ads cost you a tenth of your users

#199

Earlier quoted context omitted.

I certainly don't take the medical establishment as infallible, and I can imagine arguing against these recommendations, but FYI the American Association of Pediatricians recommends against allowing a 20mo the sort of screen time necessary to learn ad-skipping through trial and error[0]: >Among the AAP recommendations: >For children younger than 18 months, avoid use of screen media other than video-chatting. Parents…

I appreciate the concern. I'm not going to get into a debate about this, nor do I sense you are trying for one. But my toddler is wildly ahead of his peers in almost every measure (edit: wow this sounds pretentious. Not sure what to say. He spells and assembles words he sees around the house. He just turned 2), so I'll give the facts I observe more weight than the massively simplified single sentence prescription tha…

> I bet shipping your child off to daycare every day hinders them more 90 minutes of tablet time .... household of two full time stay at home parents

Wow, no surprise there. I'm sure you recognize how privileged you and your children are to be able to grow up this way.

One size fits all advice is necessary because it is not economically feasible to provide individual expert advice to every single person. Many people unfortunately use a phone/tablet as a cheaper form of child care ignoring the child as long as they are quite and entertained.

Re: Gwern's Law: Ads cost you a tenth of your users

#200
post #185

Earlier quoted context omitted.

I appreciate the concern. I'm not going to get into a debate about this, nor do I sense you are trying for one. But my toddler is wildly ahead of his peers in almost every measure (edit: wow this sounds pretentious. Not sure what to say. He spells and assembles words he sees around the house. He just turned 2), so I'll give the facts I observe more weight than the massively simplified single sentence prescription tha…

Out of curiosity, do you get the impression other cultures do parenting advice better?

I think that like most things every culture gets a lot right and a lot very wrong.
Post reply on HN