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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#181
post #119

This is probably the most forward-thinking move that Facebook can make. I've personally been kicking around ideas about what society will look like in a post-VR revolution world, and it seems that Zuck et. al. have come to the same conclusion that I have, namely, it will change what it means to interact socially with others. Imagine a 10 year high school reunion that exists not in the old gymnasium, but in a virtual…

Imagine going on an epic ski run from your sofa. Or wheelchair.

Imagine jumping out of the Stratos like Felix Baumgartner, from your desk.

I wonder whether GoPro is working on a stereo vision headset (with microphones) so extreme athletes can capture what desk jockeys will play back on their Rifts, Walter Mitty style.

Edit: Imagine what playing Madden 2016 could be like.

Re: Facebook acquires Oculus VR

#182
post #62

Why on earth would Oculus sell at all, least of all to Facebook? What possible reason could Facebook have to purchase a company so far removed from its core competency? People in the /r/oculus reddit are already expressing strong feelings of betrayal - eighty comments in under ten minutes, none positive. What a bizarre move.

"Facebook is the biggest name in social media." -> "Google, another tech powerhouse, is trying to push their social media offerings." -> "Google has 3 things that Facebook does not: Email, Youtube, and Glass." -> "Facebook is comfortable with the first two, since they have been there for years, but Glass is threatening to them." -> "Facebook needs their own 'Glass', in case Glass pans out."

My prediction: Glass will not pan out for Google, and Oculus Rift with languish with Facebook as a result. Facebook may put out some half-hearted "Use a Rift to view your friends 3d panoramas of their vacation" nonsense that nobody will care about, and the industry will be put off VR for another half-decade at least.

Re: Facebook acquires Oculus VR

#183
post #89

Earlier quoted context omitted.

Indeed. I preordered the DK2, but I'm not sure if I should try to get a refund. I'm not on Facebook, and I don't want to develop for their platform. Although, one of the ideas was to replicate DFW's "samizdat" as an art project. Something tells me Facebook wouldn't look kindly on it pulling all your friend data to entertain you to death.

I'm in the same boat, I'm going to wait a couple days, but I'm very tempted to cancel my preorder.

I already sent an emailing asking how to cancel.

If it turns out to be good I'll get one. Not bothering to preorder though. No need to risk money supporting the company now.

Re: Facebook acquires Oculus VR

#184
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Wow.. I came to the comments page wanting to express my disappointment. I really wasn't expecting to see so many other people sharing the sentiment. I thought I was one of the last people in existence who deleted their Facebook account years ago and left it deleted. :)

No, it's terrible for everyone. I'm quite sad for the same reasons. The openness, the possibilities... (sigh) maybe someone else will take the torch.

Re: Facebook acquires Oculus VR

#185

Earlier quoted context omitted.

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

>I am shattered right now. Oh come on -- this is just ridiculous. They (Oculus) now have many many more times the resources at their disposal than before to make countless imaginative projects. I know i'll get down votes for saying this, but if Google was the buyer, there would be much more positive comments here. Use some rational analysis here, folks.

Yeah... because Google has experience with this sort of project. It's in Google's wheelhouse, so to speak.

Re: Facebook acquires Oculus VR

#187
post #88
post #62

Why on earth would Oculus sell at all, least of all to Facebook? What possible reason could Facebook have to purchase a company so far removed from its core competency? People in the /r/oculus reddit are already expressing strong feelings of betrayal - eighty comments in under ten minutes, none positive. What a bizarre move.

Agreed it's bizarre from Facebook's perspective. But completely logical from Oculus' perspective -- if someone offers you $2B to cash out before you've even launched, you'd be silly to say no.

Now that is the mentality that's killing companies.

Re: Facebook acquires Oculus VR

#188
This is a bit of a WTF.

I don't think Facebook would necessarily "ruin" Occulus (although it likely will) but I don't really see the fit. Courtside seats at basketball games -- OK totally doable technically speaking, but the hard part would be licensing.

If VR ever takes off in the mainstream it will probably end up becoming a "FRAND" kind of deal, where a bunch of key players pool their patents. Occulus will be a player, but hardly the only player.

I could see Sony or Microsoft wanting to sew up Occulus (although I think it would be a mistake to sell to either). Facebook just doesn't make much sense. Maybe it's just Zuckerberg really likes the technology.

Re: Facebook acquires Oculus VR

#189
post #46

What's with the negativity? What exactly do you think will happen that's so bad?

Well for me its the fact Facebook is an overbearing controlling experience which abuses it market position for its own interests above those of its users (both paying and free).

Its also a very narrow sighted company that has moved into the clone or buy instead of innovate cycle that most big companies evolve into.

That sort of mindset in the upper ends of management would kill the potential of something like occulus, especially when occullus have essentially been trumped by Sony (standing vs sitting, supporting accessories, and a massive user base) in the last week and will be playing catch up... and no doubt the MS power house will be on full roll as well rolling out headsets in the same market space... so its market share is drastically shrinking before its ready for launch.

Theres no way Facebook management will be able to handle the company intelligently enough to prevent the product from faltering. IMO it's pretty much a death blow for occulus.

Re: Facebook acquires Oculus VR

#190
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Wow.. I came to the comments page wanting to express my disappointment. I really wasn't expecting to see so many other people sharing the sentiment. I thought I was one of the last people in existence who deleted their Facebook account years ago and left it deleted. :)

Same boat here. I can't escape Facebook and Google. I use something, it get acquired by one of them. I'm glad I'm not alone.
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