Meh, these guys are still stuck in the uncanny valley. Objects are often absolutely beautiful and realistic, but interactions between objects are ridiculous. Some of this is probably just "not enough processing power", but it is also due to where the rendering bumps up against the primitive controls. For example, you have a very realistic human. But then the human walks against an object, and she does this standard v…
Yeah having actually played it you run into this immediately. NPC cars will deform in a crash, but a street lamp will bring your car to an immediate stop. That’s far from an unsolvable problem though, and this is a graphical tech demo, not a full game with the associated staff, budget, time, etc. The Demon’s Souls remake (which I think actually looks nicer) has tons of destructible boxes, tables, stone work, etc (the…
Filling up a small map with “real” content by hand is hard, doing it on a huge scale is impossible.