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The coolest use for the Vision Pro

christianselig.com

161–170 of 337 posts

Re: The coolest use for the Vision Pro

#161
post #81

Earlier quoted context omitted.

Do you find the value of VR/AR to be in the communication of design intent to clients unfamiliar with traditional 2D representations, or do your designers leverage VR/AR during the design development process as well?

Absolutely both. Internally, we'll model something, move an element, etc., and we're able to evaluate the idea until it feels right. For clients, I don't know any other way at this point. Showing a novice a 2D elevation does nothing for them. They will nod, make comments, and play along, but until you sketch a person into the drawing, they don't even understand that the front door is ten feet tall.

"I don't know any other way at this point. Showing a novice a 2D elevation"

I think 2D prints aren't the baseline, and since at least the late 2000s even run of the mill architecture firms have been using 3d studio-type renderings with clients. Maybe I don't understand how the visionpro works. Your clients arent actually physically moving their body, right? What's the advantage of looking around the space in a visionpro vs large monitor?

Re: The coolest use for the Vision Pro

#163
A great application for sure.

It prompted me to wonder why environments haven't evolved into fully realistic room makeovers yet. As the writer notes, the hardware is ready for more uses.

The Vision Pro is great hardware, waiting for a beyond-toy-app beyond-media-kiosk OS.

I use it as a Mac screen. But why one "screen". Why not all Mac windows. Why not Mac windows that naturally handle 3D content.

I am talking "mundane" but seamless support. The better use of visual space, the better physical ergonomics of screens that can be easily moved, and no barrier to evolving practical uses for 3D, would create the "NeXT" Pro experience over macOS/Mac over time. Instead of another iOS check out counter.

I believe Steve would have seen the beyond Mac potential.

The first version's hardware is still "Pro" enough for a Pro OS.

Just as a screen, switching between a MacBook Pro and Vision Pro is frictionless (aside from a few seconds to link each time). Eye tracking and pinching could be implemented on the Mac, via its camera/island so physical memory translated both ways.

I use mine every day, with just-out-of-reach frustration in direction proportion to real what-I-have-now appreciation.

Re: The coolest use for the Vision Pro

#165
post #81

Earlier quoted context omitted.

Do you find the value of VR/AR to be in the communication of design intent to clients unfamiliar with traditional 2D representations, or do your designers leverage VR/AR during the design development process as well?

Absolutely both. Internally, we'll model something, move an element, etc., and we're able to evaluate the idea until it feels right. For clients, I don't know any other way at this point. Showing a novice a 2D elevation does nothing for them. They will nod, make comments, and play along, but until you sketch a person into the drawing, they don't even understand that the front door is ten feet tall.

Are there any productive tools or workflows you employ for modeling directly in VR? Or is it more useful for review and evaluation of models developed on traditional workstations?

I'm AEC adjacent and am trying to talk myself into picking up a pair strictly for personal architectural projects..

Re: The coolest use for the Vision Pro

#166
post #35

Earlier quoted context omitted.

I keep on hearing it’s a flop, but where I live, Switzerland, they don’t sell it. So I can’t really say. And I am not even talking about the badly taken product decisions for such a great headset but… how can they get devs onboarded for an app ecosystem for a device that can only be bought in a handful of countries? Clearly Apple sold it and did their best so that it fails.

It's been 2.5 years and Apple still hasn't sold out of its test run of 500k units. About 350k of those sold in year 1, about 50k sold in year two, and less than 20K so far in year 3. Workers at Apple's flagship retail stores are saying they haven't sold one in recent memories. The tables displaying them are disappearing from stores. Roadmaps for all future goggles have been shelved. It's a flop and Apple knows it.

> It's been 2.5 years and Apple still hasn't sold out of its test run of 500k units.

I don't know why you would post something that is clearly not true? They released an upgraded version, sporting an M5, October 2025. They do not sell the original M2 version anymore.

Re: The coolest use for the Vision Pro

#167
post #151

Leveling this up: Calculate sun angles at different times of the year to simulate light entering the house. Find out if some room is going to be unbearably hot in the summer because it's got too much full sunlight; make sure there are windows that can take maximum advantage of sunlight in the winter months; maximize opportunities to accidentally catch the sunset / sunrise.

I did this. Less so for the sun light entering the windows (albeit a great idea), but more so for making sure I'd see the sunsets. There are great websites that will let you see the sunrise and sunset directions for any given day of the year.

Re: The coolest use for the Vision Pro

#168

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

I did this circa 2021 (with SketchUp, Enscape, Quest 2) during our house remodel. It was very successful in reducing the number of walls my wife wanted to move around after they had been finished

Re: The coolest use for the Vision Pro

#169
post #28

It seems like everything here can also be done with any iPhone using ARKit. Obviously the headset is better, but not $3500 better than just looking through your phone. Just thought I’d raise this since it weirdly isn’t mentioned in the article. I used a similar technique the last time I moved - scan the apartment using the iPhone, then I had a 3D model for measuring and planning out the space before/during the move.…

Maybe not $3500 better, but likely $300 better (price of a Quest).

Re: The coolest use for the Vision Pro

#170

Nah... The coolest use I've seen is a research at the University of Alberta (Canada) that aims to use the Vision Pro to alleviate nystagmus[1]. This is a disease on the muscles that control the eyes' direction. It causes the eyes to twitch involuntarily. They use the Visio Pro to "twitch" the image along with the eye, so the patient doesn't feel the jitter. It enables them to read, watch movies, etc. Another cool one…

Do you have a source for this? Sounds interesting...
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