Live data from Hacker News

The coolest use for the Vision Pro

christianselig.com

81–90 of 337 posts

Re: The coolest use for the Vision Pro

#81

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

Do you find the value of VR/AR to be in the communication of design intent to clients unfamiliar with traditional 2D representations, or do your designers leverage VR/AR during the design development process as well?

Re: The coolest use for the Vision Pro

#82
post #3

Apple doesn’t sell the Vision Pro in Spain yet, so acquiring one would require taking a trip to France. For Vision Pro owners: is it worth it? Do you use it often? The post does mention a very compelling use case, but it is quite narrow (how often are you remodelling your house?)

It is the greatest piece of technology I have ever owned, and I have a very hard time recommending it anyone. It's clear that it is the future. But there's still some steps between where Apple is at with it today, and where it needs to be in order to be a mainstream product. I would look and see if you can find one used either in the local market, or via a short trip if possible.

The main problem being that I'm not about to pay the cost of a pretty nice macbook for a vr/ar headset. I'll be interested to see what price the steam frames comes in at.

Re: The coolest use for the Vision Pro

#83
Having experienced augmented reality glasses, I have to say that integration with the external world feels much more powerful than the VR experience ever did. AR is exhilerating, while VR is mostly bland and nauseating. I had the experience of interacting with an entity in AR while in the space I was in, it tickles your brain in a way VR somehow can't.

Re: The coolest use for the Vision Pro

#84
post #37

Earlier quoted context omitted.

Interesting. Anybody out there been able to do this with a Quest 3?

I did it, it’s possible. It’s also a terrible experience. Pixelated. Laggy. Can’t see where the keyboard is… it’s half baked. I can work max one hour then I give up.

i think the q3 and the avp have similar pixel density

Re: The coolest use for the Vision Pro

#85

Nah... The coolest use I've seen is a research at the University of Alberta (Canada) that aims to use the Vision Pro to alleviate nystagmus[1]. This is a disease on the muscles that control the eyes' direction. It causes the eyes to twitch involuntarily. They use the Visio Pro to "twitch" the image along with the eye, so the patient doesn't feel the jitter. It enables them to read, watch movies, etc. Another cool one…

the steam frame will also have eye tracking cameras.

Re: The coolest use for the Vision Pro

#86

Christian is a brilliant developer, that made simply the best experience for reddit that ever existed; after the ban, and when Apollo was dead, I simply stopped consuming reddit (other than an occasional kagi search that takes me there). I hope he knows that a lot of iOS users really appreciate his work, (I even convinced one hardcore Android user to get an iPhone just for this one app, it was that good). For that, t…

You can use Apollo reborn still with your own API keys. I personally use a modded reddit app on Android or old.reddit in Firefox. Reddit is way too valuable to stop using entirely. I also use it in LLMs asking them to reference reddit if I am looking for specific suggestions.

Re: The coolest use for the Vision Pro

#87
There's no Apple Store in my country, but I travel regularly for work. About a year ago I was in Sydney Australia and took the opportunity to visit one of their Apple Stores to try the Vision Pro.

Having experienced other AR/VR products I was interested to see how Apples general 'refinement' of this product area worked out.

I admit, I had low expectations; and probably for the best, because nothing could've prepared me for what I experienced.

Given this was a gen1 product, I was blown away by how seamless and 'complete' the experience was. There was a few obvious places for refinement like battery-life, weight and the screen. But the immersive experience was incredibly convincing, compelling and even relaxing. The price point clearly needs to come down, and I suspect the technology was a little ahead of its time. But I can see in 5-10 years after continuous iteration and improvement that this product will be something else.

Re: The coolest use for the Vision Pro

#88
post #43

Personally I think 3D sports for Apple TV would be a game changer. I used 3D glasses + special TV in 2010 to watch the world cup and it was awesome.

Watching some of the Lakers courtside games on the Vision Pro was awesome, and I’m not even a Lakers fan. If they rolled that out more broadly it would be a system seller for sports fanatics.

Re: The coolest use for the Vision Pro

#89
post #43

Personally I think 3D sports for Apple TV would be a game changer. I used 3D glasses + special TV in 2010 to watch the world cup and it was awesome.

There were full-length NBA Lakers games in the Vision Pro headset earlier this year. I watched a few - super cool. They even had a separate announcer just for the immersive broadcast.

Re: The coolest use for the Vision Pro

#90
post #81

My team uses this technology on a daily basis at my company. I run a design / build firm in the Hamptons, USA. We start all of our design projects with a 3d-first approach. Schematic design starts in 3D using Rhino3D or Revit. We use visualization plugins, like Enscape, to render the models and stream to a Quest 3 headset. So when clients come in, and feels adventurous, we'll setup the headset, set the display height…

Do you find the value of VR/AR to be in the communication of design intent to clients unfamiliar with traditional 2D representations, or do your designers leverage VR/AR during the design development process as well?

Absolutely both. Internally, we'll model something, move an element, etc., and we're able to evaluate the idea until it feels right.

For clients, I don't know any other way at this point. Showing a novice a 2D elevation does nothing for them. They will nod, make comments, and play along, but until you sketch a person into the drawing, they don't even understand that the front door is ten feet tall.

Post reply on HN