Game froze for me: index.js:369 SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray').
Show HN: Classic Video Poker
161–170 of 223 posts
Re: Show HN: Classic Video Poker
#162Pair of aces counts as 1 instead of 14? Bug or was it like this originally?
Re: Show HN: Classic Video Poker
#163love it! but freezes sometimes (froze on second deal after holding J-33-)
Re: Show HN: Classic Video Poker
#164Nice. Sounds seem to only come from left channel, and also had the "pair of Aces" issue, but otherwise job well done.
Re: Show HN: Classic Video Poker
#165Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR /classicvideopoker/vpg2.php?hold=00101&session_id=8941b3fb202e51e9b20a3f4a40d9013a:1 Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR
TypeError: Failed to fetch at Object.create (index.js:9:273127) at _godot_js_fetch_create (index.js:9:274152) at HTTPClient::make_request(HTTPClient::Method, String const&, Vector const&, unsigned char const*, int) (06371b4a:0x1c75df) at HTTPClient::request_raw(HTTPClient::Method, String const&, Vector const&, PoolVector const&) (06371b4a:0x452bef) at HTTPRequest::_update_connection() (06371b4a:0x45177c) at HTTPRequest::_notification(int) (06371b4a:0x452689) at HTTPRequest::_notificationv(int, bool) (06371b4a:0xe8b414) at Object::notification(int, bool) (06371b4a:0x4d563) at SceneTree::_notify_group_pause(StringName const&, int) (06371b4a:0x1b1818) at SceneTree::idle(float) (06371b4a:0xacf3f1)
SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray').
Re: Show HN: Classic Video Poker
#166How do I get in touch with you (re: niche agency)
Re: Show HN: Classic Video Poker
#167Crash when 4 cards held (attempting to deal 1): Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR index.js:369 TypeError: Failed to fetch at Object.create (index.js:9:273127) at _godot_js_fetch_create (index.js:9:274152) at HTTPClient::make_request(HTTPClient::Method, String const&, Vector const&, unsigned char const*, int) (06371b4a:0x1c75df) at HTTPClient::request_raw(HTTPClient::Method, String const&, Vector…
Re: Show HN: Classic Video Poker
#168Very cool. I got my first royal flush in my poker history. Too bad it isn't real $!
Re: Show HN: Classic Video Poker
#169There are alternatives to Godot, in particular I'll mention ZimJS https://zimjs.com/about.html#features Like you, I recently created an online casino game, Cheat at Blackjack https://play.cheatatbj.com/ and used ZimJS for all of the animation. I considered Godot but found it simpler to do everything in client-side JS. Zim's web site is definitely a bit "out there" but the animation features are quite good and it allo…
Interesting idea. Is this being played at any casinos yet? I'm curious how you sell them on the house advantage being real (e.g. a white paper, or some kind of insurance guarantees?). One thing your game could use is a "repeat bet" button.
Casinos and regulators require a game's house advantage to be "certified" by one of two specific third-parties. A big expense (both cost and time) when I am sufficiently qualified to calculate the long-term house advantage of the game (and spent lots of hours tweaking the rules and running models to reach a very specific result goal), but no way around it if you want to be in a b-and-m casino.