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Show HN: Classic Video Poker

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Re: Show HN: Classic Video Poker

#161
post #95

Game froze for me: index.js:369 SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray').

I think the server is getting the hug of death right now...

Re: Show HN: Classic Video Poker

#165
Nice, very fun! Did freeze after playing a few hands. These are the logs:

Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR /classicvideopoker/vpg2.php?hold=00101&session_id=8941b3fb202e51e9b20a3f4a40d9013a:1 Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR

TypeError: Failed to fetch at Object.create (index.js:9:273127) at _godot_js_fetch_create (index.js:9:274152) at HTTPClient::make_request(HTTPClient::Method, String const&, Vector const&, unsigned char const*, int) (06371b4a:0x1c75df) at HTTPClient::request_raw(HTTPClient::Method, String const&, Vector const&, PoolVector const&) (06371b4a:0x452bef) at HTTPRequest::_update_connection() (06371b4a:0x45177c) at HTTPRequest::_notification(int) (06371b4a:0x452689) at HTTPRequest::_notificationv(int, bool) (06371b4a:0xe8b414) at Object::notification(int, bool) (06371b4a:0x4d563) at SceneTree::_notify_group_pause(StringName const&, int) (06371b4a:0x1b1818) at SceneTree::idle(float) (06371b4a:0xacf3f1)

SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray').

Re: Show HN: Classic Video Poker

#167

Crash when 4 cards held (attempting to deal 1): Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR index.js:369 TypeError: Failed to fetch at Object.create (index.js:9:273127) at _godot_js_fetch_create (index.js:9:274152) at HTTPClient::make_request(HTTPClient::Method, String const&, Vector const&, unsigned char const*, int) (06371b4a:0x1c75df) at HTTPClient::request_raw(HTTPClient::Method, String const&, Vector…

server is getting hugged to death - error handling should be a little smoother :-)

Re: Show HN: Classic Video Poker

#169
post #149

There are alternatives to Godot, in particular I'll mention ZimJS https://zimjs.com/about.html#features Like you, I recently created an online casino game, Cheat at Blackjack https://play.cheatatbj.com/ and used ZimJS for all of the animation. I considered Godot but found it simpler to do everything in client-side JS. Zim's web site is definitely a bit "out there" but the animation features are quite good and it allo…

Interesting idea. Is this being played at any casinos yet? I'm curious how you sell them on the house advantage being real (e.g. a white paper, or some kind of insurance guarantees?). One thing your game could use is a "repeat bet" button.

There's a big "repeat bet" button following every hand.

Casinos and regulators require a game's house advantage to be "certified" by one of two specific third-parties. A big expense (both cost and time) when I am sufficiently qualified to calculate the long-term house advantage of the game (and spent lots of hours tweaking the rules and running models to reach a very specific result goal), but no way around it if you want to be in a b-and-m casino.

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