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Show HN: Classic Video Poker

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131–140 of 223 posts

Re: Show HN: Classic Video Poker

#132
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

It took less than a second to load for me (on Firefox). I was actually impressed with the loading speed since it usually takes 10-15 seconds for Unity's Webplayer to load.

Re: Show HN: Classic Video Poker

#133
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

took < 5 secs for me

Re: Show HN: Classic Video Poker

#135
Crash when 4 cards held (attempting to deal 1):

Failed to load resource: net::ERR_HTTP2_PROTOCOL_ERROR index.js:369 TypeError: Failed to fetch at Object.create (index.js:9:273127) at _godot_js_fetch_create (index.js:9:274152) at HTTPClient::make_request(HTTPClient::Method, String const&, Vector const&, unsigned char const*, int) (06371b4a:0x1c75df) at HTTPClient::request_raw(HTTPClient::Method, String const&, Vector const&, PoolVector const&) (06371b4a:0x452bef) at HTTPRequest::_update_connection() (06371b4a:0x45177c) at HTTPRequest::_notification(int) (06371b4a:0x452689) at HTTPRequest::_notificationv(int, bool) (06371b4a:0xe8b414) at Object::notification(int, bool) (06371b4a:0x4d563) at SceneTree::_notify_group_pause(StringName const&, int) (06371b4a:0x1b1818) at SceneTree::idle(float) (06371b4a:0xacf3f1) onPrintError @ index.js:369 index.js:354 SERVER RESULT 2 = index.js:369 SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369

Re: Show HN: Classic Video Poker

#136
post #126

Any way for me to listen to all the different jingles? I've been able to hear all the jingles through 4 of a kind, but I have no hope of hearing the straight flush/royal flush jingles without cheating somehow.

You could grab the pck file the browser downloads and expand it using Godot itself or a Godot CLI tool.

Re: Show HN: Classic Video Poker

#138
post #137

Pretty nice, though feels a bit slow to me... on my 10980xe which is kind of painful I guess given that it's mimicing a late 80s/early 90s video poker machine

That might be side effect of using godot. It's apparently just a lot slower than unity and unreal.

Re: Show HN: Classic Video Poker

#140
post #65

I’m curious about your experience with GDScript - which I presume is new to you - because it’s been a stumbling block for me trying Godot.

GDScript is very similar to Python with the additions of signals and slots, which is nice. Except for some minor quirks which I don't remember from the top of my head, it nicely gets the job done.

I haven't tried Godot 4 yet, but from what I read, they improved GDScript even further, which should be nice.

If you think GDScript is holding you back, you can always try C# or C++.

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