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CD Projekt Red has been subject to a cyber attack and ransom demand

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Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#161

Earlier quoted context omitted.

When it comes to Factorio, I've seen some backslash/hate from gamers for dev's decision on never putting Factorio on sale.

Some people will always spite you. It's not open source either (hey, CDPR games might be, soon!). To be fair here, their reasoning is that Factorio is worth the 25€ and that they don't want people to feel cheated because they missed out on a lower price. I don't think that's bad in any way.

No I don't think so. Thank back to the HL2 source code leak months before release of the game. The game still isn't open source even after all this time.

But yes I wholeheartedly agree with your Factorio point. I've bought 2 copies of the game so far because I enjoy it, and I don't feel cheated even though I paid full price.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#162
post #99

Earlier quoted context omitted.

Disclaimer: Supergiant also sold out to Epic Games, one of the game industry harbingers of doom and workplace abuse(together with Activision-Blizzard). Might not want to give those any money.

I waited and got it on steam. You can't blame them for taking time exclusive money, they are a business afterall. And its not like they support their practices.

>You can't blame them for taking time exclusive money, they are a business afterall.

Yes, I can blame them for that. When running a business you have to decide what your core principles are and which ones, if any, you are willing to compromise for money.

>And its not like they support their practices.

Taking their money and listing their game on the Epic store is an endorsement of Epic's business practices, just like listing your app on the Apple App Store is an endorsement of Apple's business practices.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#163
post #116

Earlier quoted context omitted.

It's a different kind of addiction. Factorio is the ultimate nerd-snipe[0] for a large class of people who enjoy flexing their brains. The addictiveness is a side effect the developers maximizing having fun (for the aforementioned subset of the population). When people talk about "making games as addictive as possible" in the general and pejorative sense, they usually mean something else: they mean that the optimizat…

Yes, exactly. I just played a mobile game, and as usual it has a hundred different in-game currencies that you can buy with real money. Every time I finish a level there's an endless parade of meaningless "rewards", and I see some coins going into a piggybank. When it was full, I clicked it, and the game congratulated me for now being eligible to buy the contents. The game is a clone of puzzle bobble. Like you said,…

I wonder if there is a business to be made out of taking these pay to play mobile games and straight up cloning them (not ripping off the graphics, that would land one in legal hot water, but just making the exact same game) and sell them for a one off payment. If there were companies that did that, and they would be known for making high quality puzzle games that are not pay to play, I would buy from them without even trying out their new games (after they gained my trust with the first few games). Technically it would be easy (most of these games are simple), you need graphics people who don't mind just grinding out content without needing to be very artsy, so I would imagine part of the lost revenue that the lootbox companies do get, could be offset by not having to spend a bunch of time thinking about what sort of game you really want to make and make decisions about gameplay etc. Just copy from existing games and sell to the 'don't like pay for play' crowd.

Maybe there just arent' many of us who don't mind paying for games as long as we don't have to buy hearts and diamonds and coins and what not.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#164
post #63
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

It doesn't always have to be like this though. Look at Factorio – the devs are happy (looking from the outside, but they are always very enthusiastic about how they love the game), the community loves it (there are infinite remarks of people who sunk thousands of hours into this game, all for a single payment of 25 €), and they don't seem to have any financial issues either. I have not seen many disappointed people a…

There are very few Factorio stories in the game dev world.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#165
post #153

Does this message sound very artificial, fake to anyone? I haven't seen many ransom messages, a few have been published, but this one and the way it's screenshotted just seems so fake to me

That was my first thought - this seems like bullcrap to me.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#166
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

Gamers are the most toxic community I have ever encountered. Nothing but parroted vitriol and entitlement. I don't even look online anymore, I just play the games and make my own opinions.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#168

Earlier quoted context omitted.

And I disagree with your take. I've played a lot of videogames in my life, plenty of them feeling "more dumb and low brow". For instance, as a kid, I've spent some ridiculous amount of hours playing Unreal Tournament (and to the lesser degree, Quake 3 Arena) - some of it with friends in an Internet cafe, but a lot in single-player mode too. I'd consider these two games to be pretty addictive for their time. But they…

Well, I still disagree. I've also played lots of games in my life so I also think I know what I'm talking about. You view roguelikes and roguelites as positively addicting because of your personality and the fact that those games test for the traits you care about, not because they're objectively better than other games that focus on another trait. You probably don't view MMORPGs where the entire point of the game is…

I mean there's an old anecdote about how Chess was seen as dangerously addictive.

In any case, I think making something that is emergently addictive or addictive because it is fun is different from engineering something to be addictive by liberally lifting from all the years of research that went into slot machine design.

I don't know whether you frequent casinos but if you sit in the slot area for a while then compare that to big budget mobile p2w games (including Clash Royale which is actually also fun) is quite alarming. There are so many design similarities that lootbox games are basically slot machines without needing to pay out money...

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#169

Earlier quoted context omitted.

It's a different kind of addiction. Factorio is the ultimate nerd-snipe[0] for a large class of people who enjoy flexing their brains. The addictiveness is a side effect the developers maximizing having fun (for the aforementioned subset of the population). When people talk about "making games as addictive as possible" in the general and pejorative sense, they usually mean something else: they mean that the optimizat…

I disagree with this notion. The primary reason why Factorio doesn't feel unethical or exploitative is because the kind of addictiveness it exploits is one that uses your brain, whereas the kind of addictiveness these "unethical" games exploit is one that feels more dumb and low brow. It has nothing to do with it being win-win like you mentioned. There's this bias where games that are extremely addicting but that app…

Wube is not predatory. The actions of a benevolent developer is much different than the actions of a predatory one.

If you want to see a company that really walks the line: look at Digital Extremes.

Re: CD Projekt Red has been subject to a cyber attack and ransom demand

#170
post #70
post #52

Reading the replies there tells me I did the right thing when I decided against a career in game development over a decade ago. It looks like a constant war between developers and gamers now. Developers are investing a lot of time into making their games literally addictive in the worst way possible, and not even remotely by making it fun - it's all about overpriced DLC, gambling and weird reward systems. Which has r…

This seems like such a needlessly negative take in vein of the "our music was better and now everything is comercialized!!!" syndrome. We live in pretty much the golden age of gaming - the audience has never been bigger, the choice was never greater and there is no lack of evocative, emotional and masterfully crafted games. But just like with every other medium, there's also no lack of cheap cash grabs. You movie cin…

I totally agree, games are incredible right now, truly the games of my dreams as a kid. But with that bigger demographic has come the wrath of the commons, and the gaming community is just jam packed with cruelty and entitlement.
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