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Entire cities dead on some World of Warcraft realms

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Re: Entire cities dead on some World of Warcraft realms

#152

Earlier quoted context omitted.

Thanks a lot. It suddenly seems so clear. But I wish you hadn't responded! I suddenly want to be 14 again so bad it's hard to get back to work on the app I'm building ;-( EVE will be around for a few years, I hope. And by then I should be able to play it.

It sounds really cool, but I've done some reading and it sounds like the most amazing moments of emergent gameplay (like the hostile takeover of a monster in-game corporation a few years back) are brief and rare, and the rest of the time I'm told it winds up feeling like a second job.

I actually made it a point not to focus on the brief and rare aspects. Exceptional events that make headlines are, by their nature, exceptional and often glossing over a lot of the necessary and boring foundation that makes it possible.

My chief advice for playing is to find a good group of people with whom to try to achieve something specific and ambitious. You're probably not going to make any headlines, but you're a lot more likely to have fun despite the grind.

Re: Entire cities dead on some World of Warcraft realms

#153

Earlier quoted context omitted.

I agree, that is probably what he meant, but it was factually incorrect. Even so, in eve there are only small aspects that span servers simultaneously (the market place, and maybe other things too--I haven't played in a year or so). The unique thing about eve is being able to jump between "realms" or servers or "shards." That gives the illusion of playing together in a much larger world. I've never played WoW, so I d…

It wasn't factually incorrect, you just didn't understand him because you're not using the video-game-specific meaning of the word "server." As you suggested, it refers to multiple "parallel dimensions" between which the playerbase is split to avoid overpopulation; that's how almost all other MMOs work. Whether each of those runs on a single physical computer is irrelevant to anyone except the host.

The original poster, jpxxx, was clearly referring to a physical box. His words were "single server blade".

Re: Entire cities dead on some World of Warcraft realms

#154

Earlier quoted context omitted.

It sounds really cool, but I've done some reading and it sounds like the most amazing moments of emergent gameplay (like the hostile takeover of a monster in-game corporation a few years back) are brief and rare, and the rest of the time I'm told it winds up feeling like a second job.

I think obsession with EVE is yet another example of the kind of Stockholm Syndrome like devotion intentionally tedious MMOs engender in players (I speak as a recovering victim, although not of EVE which is unbelievably tedious and boring even by the pretty vaunted standards set by earlier MMOs). http://loewald.com/blog/?p=59

I had a similar experience with WoW, except that mine was pre-launch. After following it for some time, it was announced that cities could not be captured and I realized it was just not going to be a deep enough game to be worth paying attention to anymore.

I did finally run a trial of it earlier this year, after I had tired of Rift and SWTOR, and it was about as vapid as I expected; I got to level 20 and stopped.

Re: Entire cities dead on some World of Warcraft realms

#155

Earlier quoted context omitted.

And you like to cherry pick what you deem relevant to the discussion and demonize a harmless diversion that millions of people dally in daily with no repercussions to the rest of their life. Look, I'm sorry you've had a bad time and got addicted to WoW. That doesn't make it an inherently addictive thing. Some people can play it in their spare time without issue; others can't. Not everybody is the same.

I think there are (intentionally) qualities to the game that can be addicting to some people, but that's common of a lot of video games and not unique to WoW - though they do seem to have the formula down to a T. It comes down to the person playing, though. Me, I can play a video game for 20 minutes and stop and go on to something else and not care. My husband used to play WoW for hours and hours at a time at the exp…

I think, in the wrong circumstances, that escape that WoW offers can be addicting, dangerous and damaging

Like anything, which is why it's not helpful in this context to cast the net so wide as to include cigarettes and all the other stuff that the above poster tried to shovel into his point.

Re: Entire cities dead on some World of Warcraft realms

#156

Earlier quoted context omitted.

It sounds really cool, but I've done some reading and it sounds like the most amazing moments of emergent gameplay (like the hostile takeover of a monster in-game corporation a few years back) are brief and rare, and the rest of the time I'm told it winds up feeling like a second job.

I think obsession with EVE is yet another example of the kind of Stockholm Syndrome like devotion intentionally tedious MMOs engender in players (I speak as a recovering victim, although not of EVE which is unbelievably tedious and boring even by the pretty vaunted standards set by earlier MMOs). http://loewald.com/blog/?p=59

As an EVE player I don't usually make a habit of defending it so sorry if this comes across as "fanboyish". I'm in one of the largest alliances in the game and general consensus is that it can be "a terrible game", but there is so many things that are wrong or is just misunderstood in that post that it would take me all day to go through them individually.

Setting aside all the inaccuracies and misunderstandings of basic game mechanics in it (which is in part due to the steep learning curve of the game I admit, so it's somewhat understandable) EVE Online at it's core is ultimately a geek social hierarchy with a thin veil of "science fiction video game" masked over it.

Nowhere in the post did it mention ever interacting with other players, let alone leaving the safety of high security space to join one of the established social powerhouses in player controlled space. This is where the real "game" takes place and which is why the retention rate of new players is so extremely low, they don't get to see it.

If you are wondering why people keep playing this game, it isn't because they are stuck in some kind of "WoW-like" grind trance and just want to see a progress bar inch forward. It's ultimately the chance to ruin another social groups day and proclaim that your social group or culture "is better then theirs". You can visibly view a generated map of player controlled space[1] and say "we own this, we took it from you". The large super capital ships used in these battles are also worth upwards of $1,000 USD. A battle not long ago[2] resulted in the destruction of somewhere around 13 to 15 thousand dollars worth of capital ships.

Ultimately, EVE Online is a social experiment first, a war simulator for privileged first world geeks second, and a science fiction video game somewhere down at the bottom of the list.

[1] http://go-dl1.eve-files.com/media/corp/Verite/influence.png

[2] http://themittani.com/news/supers-tackled-station

Re: Entire cities dead on some World of Warcraft realms

#157
post #92

Earlier quoted context omitted.

There are a few scenarios in which client-side certificates just aren't good enough by themselves. So you have folks administering the servers. A certain percentage of them need root access. One of them gets his certificate revoked and then laid off -- in that order -- but he already installed a back door account. Okay, so you're a good admin and you check the logs and make everyone use "sudo" for everything. * But m…

... or maybe the WoW servers run on Windows luke the clients do.

luke=like

Re: Entire cities dead on some World of Warcraft realms

#158
post #144

Earlier quoted context omitted.

Please allow me to correct your mistaken impression that WoW players are all addicts that have no lives and no hobbies that impress other people: http://us.battle.net/wow/en/character/nordrassil/Spink/advan... is my main WoW toon (already level capped for the current just-released expansion and raiding), with weeks of /played time. http://www.goodreads.com/review/stats/2444699-jane is the last couple of years worth o…

How do you play WoW in a restaurant? How do you play for 5 minutes? Don't you have to fight big complicated battles with lots of people at a scheduled time?

Mobile auction house and guild chat ;) Not everything in WoW is about raiding, although 90% of the reason I play is to raid..

Re: Entire cities dead on some World of Warcraft realms

#159
post #102

> Entire cities dead on some World of Warcraft realms 1. Wait -- was I just teleported into my favorite South Park episode? 2. I can't wait to see the civil lawsuits for psychological injury against the perpetrator of this outrage. 3. Don't these people do nightly backups? It's not as though WOW isn't an important cybernetic resource meriting industry best practices.

Just to clarify, death in WoW is something that happens all the time. It's very unlikely that it causes anyone more than a minute worth of inconvenience in this case, and certainly less than it would to take the servers down to apply a backup.

Re: Entire cities dead on some World of Warcraft realms

#160
post #15

If I remember right, there was a post on HN here a while ago about how there's a dot pattern embedded in all WoW screenshots, so they can identify who the user is even if they remove the character name from the screen. If they have the account information on this, I have to wonder if they could actually sue someone (instead of just banning them) for using this hack?

Maybe not with the dot-pattern but a more robust fingerprint.
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