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Entire cities dead on some World of Warcraft realms

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Re: Entire cities dead on some World of Warcraft realms

#72
post #17

It's interesting to comprehend the amount of lives a hack like this will positively affect. How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. How many WOW addicts will have time to think "never again" and follow through. Equivalent to all the cigarettes in the world vanishing for a few hours? Possibly. And equally as effective I say.

That is properly one of the most arrogant comments I have seen here recently.

Who the fuck are you to tell people how they get their enjoyment out of life?

Re: Entire cities dead on some World of Warcraft realms

#73
post #17

It's interesting to comprehend the amount of lives a hack like this will positively affect. How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. How many WOW addicts will have time to think "never again" and follow through. Equivalent to all the cigarettes in the world vanishing for a few hours? Possibly. And equally as effective I say.

Chuckle. How many of those will go out and rob a liquor store? How many will perform an act of vandalism? How many will kill themselves because they are cut off from the only friends they've ever known?

While I can emphasize a bit (I used to play WoW, but "grew away from it" and now spend a large portion of my time in search and rescue and musical performance), I have to say that this is a very judgmental POV to take. You're seriously going to compare playing WoW to smoking? Even in the worst case, at least playing WoW is a step up from watching some inane TV show with no interaction. It's not like anybody suffers from second-hand MMORPG.

And you can always play moral superior: instead of reading a book, why don't they start their own company? Instead of going for a walk, why don't they run a marathon? Hell, I could see how someone could look down on the activities I choose ("why rescue idiots who got themselves into trouble? Let natural selection sort it out!" or "why perform music that's already been performed thousands of times before by better performers?"), but FFS, sometimes "wasting time" is some of the best time well spent.

Re: Entire cities dead on some World of Warcraft realms

#74
post #42

Earlier quoted context omitted.

There are many servers in eve. Each time you go through a jump gate you are usually hopping to a new server.

I don't think he means in terms of implementation detail like "how many machines are running the world": the idea is that there is only a single shard (to use UO terminology; I believe WoW calls these "realms"), which means that everyone is playing together in a single massive alternate universe.

I agree, that is probably what he meant, but it was factually incorrect.

Even so, in eve there are only small aspects that span servers simultaneously (the market place, and maybe other things too--I haven't played in a year or so).

The unique thing about eve is being able to jump between "realms" or servers or "shards." That gives the illusion of playing together in a much larger world.

I've never played WoW, so I don't know if you can jump between shards or realms, or if they are treated more like parallel dimensions.

Re: Entire cities dead on some World of Warcraft realms

#76
post #72
post #17

It's interesting to comprehend the amount of lives a hack like this will positively affect. How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. How many WOW addicts will have time to think "never again" and follow through. Equivalent to all the cigarettes in the world vanishing for a few hours? Possibly. And equally as effective I say.

That is properly one of the most arrogant comments I have seen here recently. Who the fuck are you to tell people how they get their enjoyment out of life?

It comes not from arrogance but from an apparent difference in how you perceive addictive video games: harmless entertainment, or harmful addictive substances? I'm not going to put my chips down here, but the point is the original poster sees WoW on par with cigarettes and I think even many smokers themselves would wish they didn't get "enjoyment" out of smoking, but are trapped in an addiction.

Re: Entire cities dead on some World of Warcraft realms

#77
post #13

Earlier quoted context omitted.

That's what makes EVE so much more interesting to me. There's only one server. The monthly fee can be earned in-game. The economy is tied to actual dollars because it's so reliable. There have been plenty of universe-spanning conflicts that impact the entire game with genuine political drama, and the dev team steps back to let it unfold with minimal intervention.

Can someone explain what EVE is? And explain it like I don't know anything about it (and I don't). Wikipedia, etc. don't cut it and I still don't understand what EVE is and why people like it. Thanks a lot!

Let's slingshot you into the future, where empires span hundreds of solar systems, spaceships abound everywhere, cloning technology is available to an elite class called capsuleers, and human beings still act human.

You're a capsuleer. A capsuleer is someone who can pilot certain specially designed ships. As someone who has ascended into virtual godhood by the benefit of effective immortality, you have entered a new plane of power dynamics. And because you're a gamer, the galaxy is an oyster to exploit for your amusement.

The simplest play is to fly around and shoot things. There are pirates, other players, other factions. They all shoot back, probably. Some of them do it better than others. Eventually, you run out of ammo, or your ship is destroyed, or you want something bigger and badder. That gets you to start thinking about how you shoot things and how to do it efficiently and effectively. That gets you thinking about which ship to fly, which guns to put on it, and so on... and how to get all those things cheaply, or at least for a smaller cost than it takes to make money with it.

The ships, the guns, the ammo: these all come from somewhere. Other players make it. They do it by stripping asteroid belts of resources, holding territory where they can conduct R&D, and build every bullet you expend, every ship you pilot. Some of those resources are more elusive: they come from gas clouds which are hard to detect, or components found in uncharted systems. There are ways to get there and exploit those resources, too.

And naturally, with so many moving pieces, so many different agents, you get hierarchical organizations, larger infrastructure, traders conducting arbitrage and moving freight, bigger and badder ships and bigger and badder groups to hold vaster tracts of territory. And with that comes opportunities to scam and con others, opportunities to be a leader or a spy, and so on.

And all of that is supported by the game. You're constantly going to have to deal with the social repercussions of whichever path you take: a lone pilot won't have support infrastructure from their corporation; an alliance leader has to maintain the interest of his members; time spent shooting things is time not spent mining asteroids; and so on.

What sounds cool? What do you want to do? Can you stomach what it'll take to be in that role? Can you understand mechanics and people well enough to make it happen? Then you can probably do it. That's EVE.

Re: Entire cities dead on some World of Warcraft realms

#78
post #13
post #5

I think that there's something kind of fascinating and romantic about the idea that an entire world and the ongoing social affairs of thousands of people can fit on a single server blade in the middle of nowhere.

That's what makes EVE so much more interesting to me. There's only one server. The monthly fee can be earned in-game. The economy is tied to actual dollars because it's so reliable. There have been plenty of universe-spanning conflicts that impact the entire game with genuine political drama, and the dev team steps back to let it unfold with minimal intervention.

There's only one game context, but there are undoubtedly many servers involved.

Re: Entire cities dead on some World of Warcraft realms

#79

Earlier quoted context omitted.

> How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. Statistically, Zero. Trust me, they are all madly typing on forums, mashing refresh, trying to find out / talking about what happened. > How many WOW addicts will have time to think "never again" and follow through. A few.

They are not all blogging. Very few do. Millions of WoW players are lazy slobs, who are tweeting their friends "bummer man" and maybe, just maybe, going out for a movie or a walk or something actually, concretely social for a change.

I think it's impossibly difficult to argue that wasting time playing WoW is fundamentally worse than, say, watching football.

Re: Entire cities dead on some World of Warcraft realms

#80
post #5

I think that there's something kind of fascinating and romantic about the idea that an entire world and the ongoing social affairs of thousands of people can fit on a single server blade in the middle of nowhere.

I'm going to assume it's much more than one physical box, probably big chunks of several data centres. In MMO terminology "server" seems to refer to a single self contained game world.

"Server" refers to player load balancing, not hardware. Generally speaking, a group of solar systems is run on a single physical box. (If you search through their dev blogs, they explain it a little in the ones where they're improving performance.)
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