Earlier quoted context omitted.
my dad's ancient parallel cables With a null modem? I had same setup with my college roommate in our apartment. This was mid 90s, so it was Doom 2 and other FPS from that time. Great memories.
Indeed. My brother and I played starcraft using the same trick. When the fight started to escalate and there were hundreds of units fighting, the lag got really really bad, but it worked well enough that we kept coming back to it. That and Warcraft 2, Heretic, Hexen, all the rest. The best days in gaming IMO.
Source code for Quake 2 rerelease
151–160 of 232 posts
Re: Source code for Quake 2 rerelease
#152Earlier quoted context omitted.
No plot or progression and just endless shooting? That's almost some kind of meditation for me and other people. Both the resurgence of "boomer shooters" (at least in PC) and by extension the recent remastering of both Q1/Q2 indicates an existing target group for these kind of games. Point taken that younger players may see no fun or meaning in games like this, but modern gamer young gamer.
Honestly if it were endless shooting I'd like it more -- for me that's the Serious Sam series. Q1/Q2 is a lot about navigating the map and rationing your ammo. Doom 1/2 had more fun pitched battles but also had some very tedious map design -- games where I have to look for corpses to figure out where I've already been hold no nostalgia for me.
Re: Source code for Quake 2 rerelease
#153Re: Source code for Quake 2 rerelease
#154This was the game for me growing up. It introduced me to clans, ladders, and really online gaming culture. My map was The Edge and my weapon was either the rail gun or rocket launcher. I was on dial up back then so finding a server was good latency was critical. Most annoying of course were the folks using that gun that caused lag for everyone. I know Q3 is the bigger game that perfected the genre but my favorite wil…
VQL is much closer to Q2, whereas PQL is more CPMA or Quakeworld.
Bonus, "The Edge" is also available in Quakelive.
Re: Source code for Quake 2 rerelease
#155Earlier quoted context omitted.
Tribes 2 was my first taste of modding, the game holds a super special place in my heart too. Then came Ultima Online emulators Sphere and RunUO that turned me from a gamer into a programmer too.
I had a lot of fun making the HaVoC Tribes 1 mod. It was really cool seeing there was 1000 people online playing my mod at once.
Re: Source code for Quake 2 rerelease
#156Quake II was my first experience writing C. The code is clear, coherent, and straightforward. I’m not going to say it’s the best source code I’ve ever read, but it set a high bar. I’ve read source code to games since then, and I’ve seen all sorts of weird stuff… I’ve seen functions with nesting levels that go past the right side of the screen, I’ve seen functions a mile long that do a million things, you know. It was…
I never scrutinized the id software source, but man have I seen some horrifying game source. The bar is extremely low. What's surprised me is that successful, fun to play, and stable enough games have been shipped with such absolute unmitigated disasters behind the curtain. It makes me question sometimes all the effort(and time) I put into preventing the chaos, when such carelessly bodged together garbage can be perf…
Re: Source code for Quake 2 rerelease
#157Earlier quoted context omitted.
Discovering the drop down console was a revelation. An homage: http://guake-project.org/
I wish I could find a use for that, it is a funny idea. Unfortunately in a world where all of you stuff is in terminals, having one special drop down one is less useful.
Re: Source code for Quake 2 rerelease
#158Re: Source code for Quake 2 rerelease
#159If I wanted to read the source code of just one version of Quake, to learn from it, which do you think would be the most interesting?
Re: Source code for Quake 2 rerelease
#160Anyone have a history of being addicted to Action Quake 2? First time programming jumps!
Yes I really loved that mod