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Source code for Quake 2 rerelease

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Re: Source code for Quake 2 rerelease

#151
post #88
post #74

Earlier quoted context omitted.

my dad's ancient parallel cables With a null modem? I had same setup with my college roommate in our apartment. This was mid 90s, so it was Doom 2 and other FPS from that time. Great memories.

Indeed. My brother and I played starcraft using the same trick. When the fight started to escalate and there were hundreds of units fighting, the lag got really really bad, but it worked well enough that we kept coming back to it. That and Warcraft 2, Heretic, Hexen, all the rest. The best days in gaming IMO.

it reminds me of the saying: the golden age of sci-fi is 15.

Re: Source code for Quake 2 rerelease

#152
post #141

Earlier quoted context omitted.

No plot or progression and just endless shooting? That's almost some kind of meditation for me and other people. Both the resurgence of "boomer shooters" (at least in PC) and by extension the recent remastering of both Q1/Q2 indicates an existing target group for these kind of games. Point taken that younger players may see no fun or meaning in games like this, but modern gamer young gamer.

Honestly if it were endless shooting I'd like it more -- for me that's the Serious Sam series. Q1/Q2 is a lot about navigating the map and rationing your ammo. Doom 1/2 had more fun pitched battles but also had some very tedious map design -- games where I have to look for corpses to figure out where I've already been hold no nostalgia for me.

My main experience at the time was with Heretic (only slightly more sophisticated than Doom I/II) - you're right that it's a bit tedious but at the time (when 3d was still a novelty) it somehow added to the feeling of really being there. Additionally I was 12 years old in 1995 which must have helped :)

Re: Source code for Quake 2 rerelease

#154
post #14

This was the game for me growing up. It introduced me to clans, ladders, and really online gaming culture. My map was The Edge and my weapon was either the rail gun or rocket launcher. I was on dial up back then so finding a server was good latency was critical. Most annoying of course were the folks using that gun that caused lag for everyone. I know Q3 is the bigger game that perfected the genre but my favorite wil…

You might like the Quakelive servers that use VQL physics rather than PQL.

VQL is much closer to Q2, whereas PQL is more CPMA or Quakeworld.

Bonus, "The Edge" is also available in Quakelive.

Re: Source code for Quake 2 rerelease

#155
post #87
post #10

Earlier quoted context omitted.

Tribes 2 was my first taste of modding, the game holds a super special place in my heart too. Then came Ultima Online emulators Sphere and RunUO that turned me from a gamer into a programmer too.

I had a lot of fun making the HaVoC Tribes 1 mod. It was really cool seeing there was 1000 people online playing my mod at once.

_the_ havoc? That's awesome. I was toying around with tribes modding too but only trivial stuff. Havoc was always the ultimate thing you could do and an inspiration for me. Thanks!

Re: Source code for Quake 2 rerelease

#156

Quake II was my first experience writing C. The code is clear, coherent, and straightforward. I’m not going to say it’s the best source code I’ve ever read, but it set a high bar. I’ve read source code to games since then, and I’ve seen all sorts of weird stuff… I’ve seen functions with nesting levels that go past the right side of the screen, I’ve seen functions a mile long that do a million things, you know. It was…

I never scrutinized the id software source, but man have I seen some horrifying game source. The bar is extremely low. What's surprised me is that successful, fun to play, and stable enough games have been shipped with such absolute unmitigated disasters behind the curtain. It makes me question sometimes all the effort(and time) I put into preventing the chaos, when such carelessly bodged together garbage can be perf…

It's nice when you can have both but I have yet to see a game review that mentions how clean the source code is!

Re: Source code for Quake 2 rerelease

#157

Earlier quoted context omitted.

Discovering the drop down console was a revelation. An homage: http://guake-project.org/

I wish I could find a use for that, it is a funny idea. Unfortunately in a world where all of you stuff is in terminals, having one special drop down one is less useful.

Never use sudo again! make the drop down be always at your root shell.

Re: Source code for Quake 2 rerelease

#158
hacking games based on the quake engine is how I learned to program initially (ld preload hooking and offsets and such). this brings back memories of hacker servers where we played against other hackers. it was a mix of programming skills and human agility. really fun times... the quake engine sent all world state to every player so you could build ESP functionality and other neat things.

Re: Source code for Quake 2 rerelease

#160

Anyone have a history of being addicted to Action Quake 2? First time programming jumps!

Yes I really loved that mod

As someone pointed out to my similar comment, https://www.aq2world.com exists and is on steam for free.
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