Quake II soundtrack is still in some sort of copyright limbo. It's easy enough to find on Youtube, but it's not on streaming services as far as I know. EDIT: maybe it's getting sorted out, there's even a fricking vinyl release https://www.lacedrecords.com/products/quake-2-limited-editio...
Source code for Quake 2 rerelease
31–40 of 232 posts
Re: Source code for Quake 2 rerelease
#32What are people's thoughts on using "_t" as a suffix for types in C/C++, as this source does? My understanding is that it is technically reserved for language defined types, but I haven't come across a reasonable alternative (and having no suffix makes for odd code, for example a custom type for a "viewport" is better imo as "viewport_t viewport;" than "viewport viewport;")
Re: Source code for Quake 2 rerelease
#33For what it’s worth, the first expansion (The Reckoning) was probably my favorite single player Quake 2 experience. Favorite multiplayer was Devastation Quake, where one player is in a mech and everyone else has to team up to knock them out.
Re: Source code for Quake 2 rerelease
#34Re: Source code for Quake 2 rerelease
#35I didn’t realize Quake 2 had been re-released! For what it’s worth, the first expansion (The Reckoning) was probably my favorite single player Quake 2 experience. Favorite multiplayer was Devastation Quake, where one player is in a mech and everyone else has to team up to knock them out.
Re: Source code for Quake 2 rerelease
#36Quake II soundtrack is still in some sort of copyright limbo. It's easy enough to find on Youtube, but it's not on streaming services as far as I know. EDIT: maybe it's getting sorted out, there's even a fricking vinyl release https://www.lacedrecords.com/products/quake-2-limited-editio...
Re: Source code for Quake 2 rerelease
#37Earlier quoted context omitted.
ID has traditionally release code for their games when they reach...I forget, 10 years, or end of official support or something. This is just continuing the tradition of giving their games the longest of tale by opening them up. Check it out. https://github.com/id-Software
It's such a good thing for the company to do - gives back to the community, generates a load of good will and ensures that we don't lose the history of games. Props to ID.
Re: Source code for Quake 2 rerelease
#38Re: Source code for Quake 2 rerelease
#39Earlier quoted context omitted.
It was so good that I would sometimes put the game disc in a CD player just to vibe. Unfortunately that CD cracked, so I no longer have access to the music nor the game.
I think Sonic Mayhem did QII. NIN did Quake I (or maybe just Trent). I remember the ammo boxes for the nailgun had the NIN logo.
Re: Source code for Quake 2 rerelease
#40Using one of my dad's ancient parallel cables and fooling Windows into thinking it was a LAN connection, which worked well enough, we played for days, until it got kind of tedious. So we then got into the whole modding scene - not creating anything, but downloading and testing the things which were out there. I will never, ever forget Girobot and KQP (Killer Quake Patch).
The Girobot bots were a force to be reckoned with when they didn't get stuck in the terrain. It was KQP which added all kinds of crazy mods/weapons/bot systems to the game that was the real gold. The Vampire Gun left us in stitches every time someone was hit by it, because it basically guaranteed a slow but not too slow death in which the hit player would crumble into little chunks of flesh. I miss the nineties very, very much.