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Simpsons Hit and Run source code (2003)

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Re: Simpsons Hit and Run source code (2003)

#151

Earlier quoted context omitted.

> the web platform is today largely controlled by one mega corp. With a product using code from KDE it must be said.

Does it matter apart from warm fuzzy feelings? KDE doesn't have any influence on web platform anymore.

When talking about KDE's code quality it matters.

Two of three remaining relevant browser engine vendors (Apple and Google) base their browsers in that code base. They could have gone from scratch or used a different base, but they took KDE's. They wouldn't have if it was of bad quality and unmaintainable.

Re: Simpsons Hit and Run source code (2003)

#152
post #76

I love how the comments in the code keep the same tone as the game and the Simpson itself. “”” // Synopsis: Blahblahblah “”” I want to work in a place that allows this or encourages it.

None of my bosses or their bosses or their bosses have ever read my code. Write whatever comments you want.

Re: Simpsons Hit and Run source code (2003)

#153
post #79

Earlier quoted context omitted.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

What makes you think that the changes that are made in SaaS are always an improvement? Sometimes that models permanently destroys something without providing users a recourse for going back. See: Warcraft II, or World of Warcraft

Rockstar removed around 180 cars from GTAonline recently... After literally years, just removed and partially put behind a paywall..

I think the SaaS model really depends on the Developer/Company. There are a lot of good and bed examples out there...

Re: Simpsons Hit and Run source code (2003)

#154

Earlier quoted context omitted.

We actually live in an era where homophobia is becoming even more socially acceptable then the 2000s, so this is a weird hill for you to die on.

I’m not dying on your hill of non-sequiturs, don’t worry. It turns out the remark this is all about is something in the setup of this repository, not by the original authors of the code. My comment was assuming it was. If so, the remark would be not a very shocking one and not rooted in homophobia, and complaining about it would be like complaining the Bible is misogynistic. Instead, the remark was made in our era an…

[deleted]

Re: Simpsons Hit and Run source code (2003)

#155

Earlier quoted context omitted.

Hey - thank you for Dawn of War. My gateway drug into the long dark spiral of plastic and paint despair that is Warhammer 40k. Amazing game.

DoW is probably one of the best modern "classic" RTSes. It distilled all of the classic mechanics (resource collection, army management, upgrading, etc) into just refined enough without dumbing things down. It's a shame it progressively got worse with each sequel (focusing more on RPG and MOBA elements).

i mean it really doesnt have much competition does it? the only other notable rts games within the last 15 years were Starcraft 2 and Age of Empires 4

Re: Simpsons Hit and Run source code (2003)

#156

Earlier quoted context omitted.

> the web platform is today largely controlled by one mega corp. With a product using code from KDE it must be said.

Does it matter apart from warm fuzzy feelings? KDE doesn't have any influence on web platform anymore.

The context is how good their C++ code base was.

Re: Simpsons Hit and Run source code (2003)

#157
post #17

This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…

Company of Heroes was a favourite among my university friends. We spent hundreds and hundreds of hours on it when we should have been working :) "Ready ze panzerfaust"

Wasnt 'Company of Heroes' a 'Men of War' ripoff?

Re: Simpsons Hit and Run source code (2003)

#158
post #79

Earlier quoted context omitted.

Yeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase. Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.

The problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.

I still play first 4 Men of War games regularly every couple of years :)

Re: Simpsons Hit and Run source code (2003)

#159
post #61

Earlier quoted context omitted.

The product that he is releasing are the videos of him remaking the game.

The YouTuber is a video game developer who sells a premium tool and courses for other video game developers. The videos are an excellent form of content marketing.

To be fair, those courses are pretty new. I watched along since the beginning and I think he added the course advertisement a few months ago

Re: Simpsons Hit and Run source code (2003)

#160

Earlier quoted context omitted.

You state you will never release it avoid take down, and then when it’s done you “accidentally” get “hacked” and let the Streisand effect handle the rest. It’s either that or developing a remake in complete secrecy and drop it on the internet as a fait accompli. For examples of what happens if you don’t employ underhanded tactics, take a look at AM2R or the Chrono Trigger remake.

(speaking hypothetically, of course)

...in Minecraft.
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