Earlier quoted context omitted.
There could be an official remake one day after all: https://comicbook.com/gaming/news/the-simpsons-hit-and-run-g...
Errr, the quote this is going off of was someone asking an original team member if they'd support a remake and they said "I'd love to see it". I'd love to see lots of things but that doesn't mean any of those things will ever be real
Simpsons Hit and Run source code (2003)
141–150 of 177 posts
Re: Simpsons Hit and Run source code (2003)
#142Earlier quoted context omitted.
Some v92 "winmodems" were more glorified sound cards so needed CPU. If the PC was busy, sonetithe line could drop. A 33.6 would be hardware, so there could be a time when slower becomes faster due to CPU load. All external 56k modems were hardware, some people wouldn't risk an internal card for fear of ending up with a driver based device. Ah good ol' days of BBS and wvdial for internet.
The first 56k modems were download at 56k, upload at 33.6. In theory that was the same upload speed as a 33.6k modem, but I guess line quality could have caused some issue with the higher download baudrate meaning that the upload suffered (say getting 45 down 28 up) It wasn't until 2000 that upload got upto 48k (still not the full 56k on the download). I moved to cable/dsl in late 1999 so didn't go beyond 56/33.6
But God damn, I was already a teen and that was 23 years ago.... Getting old kinda sucks....
Re: Simpsons Hit and Run source code (2003)
#143Earlier quoted context omitted.
Company of Heroes was a favourite among my university friends. We spent hundreds and hundreds of hours on it when we should have been working :) "Ready ze panzerfaust"
CoH is the game that taught me about nebelwerfers. Fun _and_ educational!
Spanish: paraguas - which is umbrella in english looks like it comes from 'para aguas' or 'for waters' English: billfold - a wallet where dollar bills are folded
Re: Simpsons Hit and Run source code (2003)
#144Earlier quoted context omitted.
I don't understand that, why spend so much time making something only to never release it?
The product that he is releasing are the videos of him remaking the game.
The videos are an excellent form of content marketing.
Re: Simpsons Hit and Run source code (2003)
#145Earlier quoted context omitted.
There was a period in the 90s and 00s when gay meant lame. I’m sure many used it hatefully, but schoolboys were just using play yard lingo. When gay began to mean GAY, people stopped using it to mean “lame”. This poster is probably 30-50 years old and likely meant no harm. There’s an internet meme “fake and gay” which has nothing to do with homophobia but instead refers to the 90s usage.
People stopped using it because of enormous mounting social pressure and increasing awareness of its homophobic roots, not as some innate linguistic slide. The "fake and gay" meme comes from 4chan where it has persisted since "gay" was still a pervasive pejorative term, not as a winking post-modern reference to it. Your optimism about the banality of this history is whimsical and it'd be nice to live in that world, b…
Re: Simpsons Hit and Run source code (2003)
#146Earlier quoted context omitted.
CoH is the game that taught me about nebelwerfers. Fun _and_ educational!
It werfers the nebels. Not sure why the German language' put-together-able-ness always tickles me. I've always loved when language works like that: Spanish: paraguas - which is umbrella in english looks like it comes from 'para aguas' or 'for waters' English: billfold - a wallet where dollar bills are folded
Re: Simpsons Hit and Run source code (2003)
#147Earlier quoted context omitted.
I understand that you're being facetious, but the reality is much darker than this historical trivia might suggest - the web platform is today largely controlled by one mega corp.
> the web platform is today largely controlled by one mega corp. With a product using code from KDE it must be said.
Re: Simpsons Hit and Run source code (2003)
#148This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal. I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld. https://github.com/HomeworldSDL/Homewo…
Re: Simpsons Hit and Run source code (2003)
#149Earlier quoted context omitted.
I really dislike framing people from different eras as homophobes. Back when this was written this was seen as just a joke, no harm intended, no homophobia involved whatsoever.
We actually live in an era where homophobia is becoming even more socially acceptable then the 2000s, so this is a weird hill for you to die on.
It turns out the remark this is all about is something in the setup of this repository, not by the original authors of the code. My comment was assuming it was. If so, the remark would be not a very shocking one and not rooted in homophobia, and complaining about it would be like complaining the Bible is misogynistic.
Instead, the remark was made in our era and probably rooted in some infantile meme lord attitude and although in my opinion not expressing real homophobia still not appropriate.