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Ask HN: Working in a VR Headset?

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Re: Ask HN: Working in a VR Headset?

#151

Earlier quoted context omitted.

> The quest won't work in a car as it uses gyros. Am I reading it correctly you are trying to use VR in a vehicle while someone is driving? I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.

Quoted post unavailable.

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Re: Ask HN: Working in a VR Headset?

#153
One complaint about it is you need a fast router and ideally a wired connection to it from your computer. Otherwise it can be too laggy to use.

But virtual desktops are cool. The Quest Pro makes it nice because the pass through camera is quite good.

Re: Ask HN: Working in a VR Headset?

#154

Has anyone tried doing this with a Varjo headset? https://varjo.com I would love to try this, they have some of the highest resolutions that I've seen but a little $$$

As someone who has worked with Varjo products (XR-3, XR-1 and VR-3), my feelings about them are that the image quality is really good, but the accompanying hardware and software make the experience a PITA

Re: Ask HN: Working in a VR Headset?

#155

I get upset when my workplaces don't provide me with a high DPI monitor. I feel every screen should be a "retina display" by now and we should accept no less. Needless to say I feel that working in VR is currently a sad joke. VR headsets simply don't have adequate PPI and optics yet. Text is barely legible unless it's blown up to ridiculous sizes.

VR pixel density is arguably on an exponential curve. Most headsets are within one tripling of "human eye resolution".[1] A few are within one doubling. [1] https://i.imgur.com/Ml1dv3w.png

The Varjo XR-3 has a PPD over 70. Sadly locked behind a subscription pricing model.

Re: Ask HN: Working in a VR Headset?

#156

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

I feel that the bare minimum headset that can handle work is the HP Reverb G2. It’s the only headset with a high enough resolution under $1000 (you can find it under $300 on eBay). There’s also Pimax, but their QA and customer support is terrible and you need to deal with base stations. Through the lens comparison g2 vs Index vs Quest 2 https://youtu.be/ny_OPsxHQmU

The Quest 2 and the Reverb look closer than I expected. The contrast is the main difference (and that could be an artifact of the way it's shot)

The tracking on the Reverb has a bad reputation and I've avoided it for that reason mainly - as well as the extra complexity resulting from using one more translation layer (Windows MR > SteamVR) and a minority platoform.

Re: Ask HN: Working in a VR Headset?

#157
post #46

> Does anyone have any useful experience to share on working in a VR headset? Is it comfortable for longer periods of time? How is it on the eyes? I bought the entry level Quest 2 to evaluate the feasibility of this about a year ago. These are some of my insights (that might not apply 100% to Quest Pro): - The resolution was too poor to comfortably read anything on two displays arranged about the same way as two hori…

I had mostly the same experience, but I bought a Logitech k830 and it shows up in meta headsets

https://www.logitech.com/en-us/products/keyboards/k830-illum...

I didn’t notice the screen door effect on Quest 2, only the low resolution for reading text

Re: Ask HN: Working in a VR Headset?

#158
post #16
post #11

Earlier quoted context omitted.

This just isn't true, optics really do work, the focal point is not close to your face and it doesn't feel or effect you like the screen is close to your face in anyway.

I'd give all my belongings to anyone who can work full time for a year with a VR headset instead of screens and who wouldn't complain a single time about it I've used VR headsets, nothing is comfortable after even an hour of use, we're just not designed for that

> I've used VR headsets, nothing is comfortable after even an hour of use, we're just not designed for that

There seems to be something specific about VR that invites people to vastly over-extrapolate their personal experience. I find it really difficult to believe you've tried the Quest Pro or NReal Air [0].

Current hardware have lots of other flaws but what you mention (comfort) is mostly solved for most people (there are always exceptions).

[0] https://www.nreal.ai/air/

Re: Ask HN: Working in a VR Headset?

#159
I have used pretty much every VR and AR headset there is, and have many hundreds of hours in them dating back to the Oculus DK1. Even the Index and the new Quest Pro lack the resolution needed for extended work with text on virtual screens, not to mention that the weight and heat of the headset become increasingly uncomfortable after a few hours. I also suspect that extended use of a headset wasn't good for the health of my eyes. Certainly if you wear glasses it would be pretty uncomfortable, but I generally felt a lot more eyestrain in VR than I would after extended use of a monitor.

I think we are still quite a few years away from VR being a slam dunk for a virtual workstation, and it's going to require continued investments in optics, material science and display technology. There's a reason Meta is spending billions on this, it's an exceptionally difficult problem.

Re: Ask HN: Working in a VR Headset?

#160
However good the software gets at providing a desktop / working environment, I simply couldn't handle shutting myself off like that, just wouldn't find it comfortable.

Unless you somehow know that wouldn't bother you, I'd recommend trying it first (or sufficiently within return window) before getting too set on the idea.

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