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Ask HN: Working in a VR Headset?

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Re: Ask HN: Working in a VR Headset?

#101

It's not good enough yet. The strain on the eyes is apparently really bad in VR. My husband needs glasses again due to doing VR 1-2hr a day.

From working in VR or playing games in VR? I spend just as much time in VR as your husband and it hasn't hurt my eyesight at all, but I'm not spending that time reading. I'm interested in how you were able to determine that VR was the cause vs age or just eye strain from using a regular screen in suboptimal conditions.

He plays a lot flatscreen to vr conversions. I'm guessing it was VR, because after the VR sessions he said his eyes feel tired.

Re: Ask HN: Working in a VR Headset?

#102
I get upset when my workplaces don't provide me with a high DPI monitor. I feel every screen should be a "retina display" by now and we should accept no less. Needless to say I feel that working in VR is currently a sad joke. VR headsets simply don't have adequate PPI and optics yet. Text is barely legible unless it's blown up to ridiculous sizes.

Re: Ask HN: Working in a VR Headset?

#103
Not 100% on topic, but I got myselt a little wearable display (Vufine VUF-110) that straps on to my glasses, but it's not too bad as a second monitor. Of course, it's only 720p and could really only fit 80 characters wide on the screen, but that just keeps my line lengths short...

Re: Ask HN: Working in a VR Headset?

#104

Earlier quoted context omitted.

Could you quote where he says that? I watched this the other day and I recall him saying that text was very crisp with a hint of color on the edges. He said the previous gen was not up to snuff.

The Quest Pro is a great headset in many ways, but it only offers 10% higher pixel density than the Quest 2 (which was already pretty low). For comparison: it offers 22.69 PPD. The human eye can distinguish up to 60 PPD.

https://www.youtube.com/watch?v=lT1sps72_sE&t=11m40s

He basically gushes about clarity.

Op: "According to Linus, the Text is still not clear enough"

Re: Ask HN: Working in a VR Headset?

#105
I have done it while developing some VR apps. Only for quick code changes though via Virtual Desktop. It is definitely cool, and I could see it becoming a "thing" some day. But currently I have to say that the comfort and resolution is not quite there yet.

Re: Ask HN: Working in a VR Headset?

#106
post #3

Have you ever used VR and tried to read small text? Feels like we're still far from from minimum viable resolution for that to me.

This is why VR pixel density (PPD) is so important for VR computing. It's the #1 thing that impacts how legible text and other fine details are when working. Here's a list of headsets for comparison:

- Valve Index: 11.07 PPD

- Quest II: 20.58 PPD

- Quest Pro: 22.6 PPD

(In full disclaimer I'm affiliated with SimulaVR, and we're working on a headset with 35.5 PPD.)

Re: Ask HN: Working in a VR Headset?

#107

I get upset when my workplaces don't provide me with a high DPI monitor. I feel every screen should be a "retina display" by now and we should accept no less. Needless to say I feel that working in VR is currently a sad joke. VR headsets simply don't have adequate PPI and optics yet. Text is barely legible unless it's blown up to ridiculous sizes.

VR pixel density is arguably on an exponential curve. Most headsets are within one tripling of "human eye resolution".[1] A few are within one doubling.

[1] https://i.imgur.com/Ml1dv3w.png

Re: Ask HN: Working in a VR Headset?

#108

I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…

> The quest won't work in a car as it uses gyros.

Am I reading it correctly you are trying to use VR in a vehicle while someone is driving?

I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.

Re: Ask HN: Working in a VR Headset?

#109
post #46

> Does anyone have any useful experience to share on working in a VR headset? Is it comfortable for longer periods of time? How is it on the eyes? I bought the entry level Quest 2 to evaluate the feasibility of this about a year ago. These are some of my insights (that might not apply 100% to Quest Pro): - The resolution was too poor to comfortably read anything on two displays arranged about the same way as two hori…

This is pretty much my experience. Based on the 'working from orbit' article I bought a Quest 2, but just couldn't find a way of working. I have a 1920x1200 in the centre now, and to each side a 19" 1600x1200 (same pixel density, vertical height, gives a level of wraparoudn with 3 monitors).

The main thing was I couldn't make the virtual screen be as good as the physical ones, and being able to see to type - I'm not at the complete touch type level - especially without reference points.

The difference is I haven't sold mine, it is still here to try some VR gaming, which I also haven't got roudn to get.

My summary is I was impressed with what the technology can do, but it's not a replacement if you have a well set up desk.

Re: Ask HN: Working in a VR Headset?

#110
post #91

Earlier quoted context omitted.

Simula looks like it’s pre-order only, do you know if they have actually shipped units? I couldn’t tel if the preorder is for their first device or an iteration, it looked like their first serious foray.

Its still in development, nothing shipped yet! Meta lifted its ban on this, they will be able to ship! Also, has mucch better pixel density than quest headsets, even quest pro. Will be a bliss to read on. But provably no propper head tracking

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