Earlier quoted context omitted.
> The quest won't work in a car as it uses gyros. Am I reading it correctly you are trying to use VR in a vehicle while someone is driving? I get car sick very easily when riding. I also get motion sickness when using VR. I cannot imagine being affected by both at the same time.
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Ask HN: Working in a VR Headset?
151–160 of 257 posts
Re: Ask HN: Working in a VR Headset?
#152I would love to try this, they have some of the highest resolutions that I've seen but a little $$$
Re: Ask HN: Working in a VR Headset?
#153But virtual desktops are cool. The Quest Pro makes it nice because the pass through camera is quite good.
Re: Ask HN: Working in a VR Headset?
#154Has anyone tried doing this with a Varjo headset? https://varjo.com I would love to try this, they have some of the highest resolutions that I've seen but a little $$$
Re: Ask HN: Working in a VR Headset?
#155I get upset when my workplaces don't provide me with a high DPI monitor. I feel every screen should be a "retina display" by now and we should accept no less. Needless to say I feel that working in VR is currently a sad joke. VR headsets simply don't have adequate PPI and optics yet. Text is barely legible unless it's blown up to ridiculous sizes.
VR pixel density is arguably on an exponential curve. Most headsets are within one tripling of "human eye resolution".[1] A few are within one doubling. [1] https://i.imgur.com/Ml1dv3w.png
Re: Ask HN: Working in a VR Headset?
#156I have a vive and a quest 2 and I tried working like that when travelling. The quest won't work in a car as it uses gyros. I tried for about 18 hours each device to work in VR. Many things are not there yet. My vive is attached to a 5 monitor dual GPU beast that drives a central 144hz 4k HDR 43" and 5 2560x144 monitors. The vive couldn't touch the physical setup for comfort or resolution or just non-fussiness. I cons…
I feel that the bare minimum headset that can handle work is the HP Reverb G2. It’s the only headset with a high enough resolution under $1000 (you can find it under $300 on eBay). There’s also Pimax, but their QA and customer support is terrible and you need to deal with base stations. Through the lens comparison g2 vs Index vs Quest 2 https://youtu.be/ny_OPsxHQmU
The tracking on the Reverb has a bad reputation and I've avoided it for that reason mainly - as well as the extra complexity resulting from using one more translation layer (Windows MR > SteamVR) and a minority platoform.
Re: Ask HN: Working in a VR Headset?
#157> Does anyone have any useful experience to share on working in a VR headset? Is it comfortable for longer periods of time? How is it on the eyes? I bought the entry level Quest 2 to evaluate the feasibility of this about a year ago. These are some of my insights (that might not apply 100% to Quest Pro): - The resolution was too poor to comfortably read anything on two displays arranged about the same way as two hori…
https://www.logitech.com/en-us/products/keyboards/k830-illum...
I didn’t notice the screen door effect on Quest 2, only the low resolution for reading text
Re: Ask HN: Working in a VR Headset?
#158Earlier quoted context omitted.
This just isn't true, optics really do work, the focal point is not close to your face and it doesn't feel or effect you like the screen is close to your face in anyway.
I'd give all my belongings to anyone who can work full time for a year with a VR headset instead of screens and who wouldn't complain a single time about it I've used VR headsets, nothing is comfortable after even an hour of use, we're just not designed for that
There seems to be something specific about VR that invites people to vastly over-extrapolate their personal experience. I find it really difficult to believe you've tried the Quest Pro or NReal Air [0].
Current hardware have lots of other flaws but what you mention (comfort) is mostly solved for most people (there are always exceptions).
Re: Ask HN: Working in a VR Headset?
#159I think we are still quite a few years away from VR being a slam dunk for a virtual workstation, and it's going to require continued investments in optics, material science and display technology. There's a reason Meta is spending billions on this, it's an exceptionally difficult problem.
Re: Ask HN: Working in a VR Headset?
#160Unless you somehow know that wouldn't bother you, I'd recommend trying it first (or sufficiently within return window) before getting too set on the idea.